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EmoTracker
Support / pack-support
If your package manager is empty, autotracker isn't working, or you can't update, make sure you have re-downloaded and installed the latest update. See #announcements for details.
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Espeon 2019-02-19 20:16
can send the spoiler log if necessary
20:16
the bitwise OR hurts my eyes a little
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Natalie 2019-02-19 20:17
in all fairness
20:18
there hasn't been an actual update pushed to the WW package in
20:18
ages
20:18
you still can't set swordless state
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JRJathome 2019-02-19 20:18
Yeah, I was about to say the same. The WW pack is really out of date.
20:18
@Spleebie
20:18
Oh, he's streaming.
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Natalie 2019-02-19 20:18
they're both streaming
20:18
inconveniently
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Espeon 2019-02-19 20:31
apparently there's an invisible wall there in vanilla
20:31
rando says it got removed but it might be out of date from before it got removed
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Spleebie 2019-02-19 23:25
Sorry guys. @Darkened5ky actually did almost all the work on the WW pack, I just helped publish it and a bit with the item layout. We need to look at it and bring it up to date, but other things have been taking priority.
23:26
(other things being real life, not other tracker work lol)
😂 1
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deserteagle417 2019-02-20 18:22
Hey @Rikkukun, there's an issue with the deed tracking. You have different names for the deeds in the map logic than what you have in the item codes. 😄
18:24
The land and ocean deeds seem fine, but swamp and mountain have a mis-match
18:26
Also for Coast Ledge, you need beans for the access rule according to your items (you have bean now)
18:28
Great job on the MM pack!
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emerald000 2019-02-20 23:28
Is this the place for logic bugs in packs? If so, I found a bug in @Hamsda's OoT tracker. Spirit Temple Right Hand is considered in logic with 3 keys even if you don't have the longshot. It should be 3 keys with Longshot or 5 keys without.
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LordDarkfor 2019-02-20 23:57
@Rikkukun @epicYoshi So uh the majora's mask map tracker is missing a check. its the great bay heart piece that you need a magic bean, the hookshot, song of storms or a bottle of water, and scare crow song to access. its just about east of the fisherman island check.
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Tekky 2019-02-21 00:18
@emerald000 a discrepancy with the tracker vs rando logic is that the tracker assumes best case key usage always, where rando assumes worst case.
00:19
Although, as a long term suggestion, would it be possible to maybe transition those checks into yellow out of logic checks if possible Ham?
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EmoSaru 2019-02-21 00:21
I don’t know much about zootr, but one thing I would say that is that “perfectly accurate” is not always best
00:21
Sometimes it’s about what the most useful information is to experienced players
00:21
Not sure if that applies here, just wanted to mention it
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Rikkukun 2019-02-21 00:21
@deserteagle417 @LordDarkfor Thank you the report, I'll look into those problems right now
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Edos 2019-02-21 00:21
One thing about MM map tracker, can we add Rupees to the "hints", if i'm not mistaken those are repeatable each cycle?
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Rikkukun 2019-02-21 00:22
Sure thing
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Sal the Dragon 2019-02-21 00:23
Yeah sometimes there's not a problem with the tracker logic. One just has to know how to access certain areas with minimal items/keys
00:24
This is especially true in ZOOTR
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Tekky 2019-02-21 00:24
It's more like the tracker can't anticipate worst key logic without keeping players from marking down checks
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emerald000 2019-02-21 00:40
Shouldn't the item be yellow instead of white if you can get it but it is not in logic?
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Sal the Dragon 2019-02-21 00:41
White isn't a color lol There's green, red, gray, blue, orange, and yellow
00:41
But yes, sequence breakable checks should be yellow
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Tekky 2019-02-21 00:44
The text is white
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squirleon 2019-02-21 00:45
For the mm map tracker, if it was intended to have every post box be a location for the postbox hp, there was one missed in south clock town against the ramp leading to the laundry pool, and one in east clock town at the back of the milk bar, opposite to the major's residence.
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Rikkukun 2019-02-21 00:47
@squirleon Noted, thank you
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EmoSaru 2019-02-21 00:48
White text is used for “green” sections because green is a readability nightmare
00:49
But generally we use the location colors when talking about accessibility levels, not the text colors
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Hamsda 2019-02-21 04:13
I'll look into it, spirit temple is a nightmare with how I have to convert from rando logic -> tracker logic, so there might be errors
04:14
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Tekky 2019-02-21 12:04
Oh neat
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williamwallace88 2019-02-21 14:16
@Rikkukun one thing about the map tracker for mm for kamaro it says day 1/2 12pm to 4am, but kamaro is on all 3 days and from 12pm until 6am
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Rikkukun 2019-02-21 14:19
Thank you! I'll add this fix in the update I was about to push online
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Edos 2019-02-21 23:28
Mr/Ms/Mrs/Thing Rikkukun, thanks for fulfilling my desire ^^
23:28
(adding rupees to hints in MMR tracker) (edited)
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Rikkukun 2019-02-22 00:36
I'm a mr and you're welcome
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squirleon 2019-02-22 11:31
some additions for the mm rando map: the gift from kafei is on day 2, not night 2. The item you get from showing the couples mask is also available on day 3.
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Cheezinator 2019-02-23 14:32
for the @Gilgatex SMxALTTP 10.2 version tracker update, when I click "update" it shows some progress bars, appears to finish, then goes back to the yellow "Update Available" state with the button still showing "Update" text and the top menu bar of EmoTracker showing the green "Package Updates Available" symbol
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Gilgatex 2019-02-23 14:34
Try deleting your pack and downloading
14:34
I know I fixed that issue
14:34
You might be grabbing a cached version or something (edited)
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JRJathome 2019-02-23 14:36
It seems fine on my end. Another potential cause is if the pack was extracted into the packs folder. EmoTracker reads uncompressed packs before reading zip files, so if Cheeze extracted it prior to an update, then EmoTracker won't see the updated zip.
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Gilgatex 2019-02-23 14:37
Yeah if you have customizations it may not update
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JRJathome 2019-02-23 14:37
That's why it's always recommended to use the override feature in EmoTracker rather than manually extracting the zip.
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Gilgatex 2019-02-23 14:38
And if you are using overrides than my updates won't show even though the pack updated
14:38
Well may not show depending on what you overrode
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Edos 2019-02-23 14:45
how is the "custom files without making the zip file" work exactly?
14:45
a folder with the same name where the packs are?
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Ninban 2019-02-23 14:48
yea
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EmoSaru 2019-02-23 14:50
When just trying to customize an existing pack, you should always assume the correct thing to do is to use the override system, and only override the specific files you need to
14:50
But yes. loose folder packages are supported for pack developers
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Cheezinator 2019-02-23 14:51
ok I'll try deleting/re-adding
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Edos 2019-02-23 14:52
i would not dare to call me a pack developer 😉
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Cheezinator 2019-02-23 14:53
that worked, thanks Gilga 😄
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Tom Fawkes 2019-02-23 15:29
I see people posting about packs, but no download links. How would I go about finding them?
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JRJathome 2019-02-23 15:35
The title bar of the EmoTracker app has a download manager with all community packs available.
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Tom Fawkes 2019-02-23 15:49
Excellent! Thank you!
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Furf 2019-02-23 23:47
Is there a way to modify the zootr tracker to have a max of 100 tracked skulltula tokens instead of 50?
23:47
And... maaaybe add a new bridge setting to be for 100 tokens
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JRJathome 2019-02-23 23:48
Which tracker are you using?
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Ariah 2019-02-23 23:48
Hamsda's has that capability already
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Furf 2019-02-23 23:49
will updating mess up my saved data
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Sal the Dragon 2019-02-23 23:49
yes
23:49
if you update a pack it ruins your save file (edited)
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Furf 2019-02-23 23:50
So I should wait until I finish this run, correct?
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Sal the Dragon 2019-02-23 23:50
yeah, if you want to keep your tracker save file
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Furf 2019-02-23 23:50
Got it
23:50
thank you
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Sal the Dragon 2019-02-23 23:50
👌
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Furf 2019-02-23 23:50
... didn't really notice an update was available
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Natalie 2019-02-23 23:53
I'd just like to go on the record as saying that 100 Skulltula Tokens for rainbow bridge just sounds like Triforce Hunt with extra steps.
23:55
But yes, you're a little bit behind on updating your packages. 100 skulltula tracking has been in since December 28. New bridge settings were added in January.
23:56
Perhaps we should have a notification that the specific pack the user is using at the moment has an update?
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Ariah 2019-02-23 23:56
That's not a bad idea
23:57
@EmoSaru what do you think about that?
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Natalie 2019-02-23 23:57
It has value for players of multiple randos; they may not update the packages for the randos they aren't playing at the moment.
23:58
(That's a bit lazy, maybe, but it does happen. [cough it's me])
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Ariah 2019-02-23 23:59
That's me too, though recently I've gotten into the habit of checking for updates every time I launch the program
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Sal the Dragon 2019-02-23 23:59
I think Emo would appreciate suggestions being in #suggestions 😛 😉
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Ariah 2019-02-24 00:00
You're right, my apologies
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Natalie 2019-02-24 00:01
Copy, codeblock, paste.
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Ariah 2019-02-24 00:02
Nice
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Hamsda 2019-02-24 02:39
if that thing is glowing green, i hit that update Kreygasm
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Furf 2019-02-24 12:27
How do I tell the oot map tracker what the bridge requirement is
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Ariah 2019-02-24 12:30
It's the Rainbow icon in settings (for Hamsda's)
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Furf 2019-02-24 12:30
mmm
12:30
maybe it didn't install correctly?
12:30
It's not showing a rainbow icon.
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Ariah 2019-02-24 12:32
12:32
If it didn't install correctly, go to your packs folder and delete the pack.
12:32
Then install it again
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Furf 2019-02-24 12:33
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Ariah 2019-02-24 12:33
Uhh
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Tekky 2019-02-24 12:33
waaait
12:33
Do you have any overrides set?
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Furf 2019-02-24 12:34
oh
12:34
I need to fix the override
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Ariah 2019-02-24 12:34
That makes sense
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Tekky 2019-02-24 12:34
yup.
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Ariah 2019-02-24 12:34
I still don't know how those work
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Furf 2019-02-24 12:34
thing is I forgot how to override
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Tekky 2019-02-24 12:35
Overrides are afaik just custom changes to an already made pack, right?
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Furf 2019-02-24 12:35
this is the layout I'm wanting
12:36
So the map gets smaller if I pin a lot of things
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Tekky 2019-02-24 12:36
make sure to set a minimum size for the map
12:36
so it doesn't just stop existing
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Furf 2019-02-24 12:37
I only really pin things if I'm in a dungeon
12:37
And if I'm in a dungeon, then the map doesn't matter
12:37
current override file
12:37
how do I go about fixing it
12:38
It's been months since I set it up
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Ariah 2019-02-24 12:39
I'd say step 1 is to replace it with the updated tracker.json
12:39
(Found in the layouts folder)
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Tekky 2019-02-24 12:39
Isn't there a clear overrides button
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Ariah 2019-02-24 12:40
Oh that makes sense
12:41
Yeah so 1. Clear Overrides 2. Export Overrides (select the layouts/tracker.json file)
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JRJathome 2019-02-24 12:41
I'd say move or rename your existing override file before you export another one. That way you can compare the two to make it easier to set the new one the way you want.
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Furf 2019-02-24 12:42
Oops
12:42
I hit clear overrides
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Ariah 2019-02-24 12:42
Don't worry you sent it over discord
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Furf 2019-02-24 12:42
There doesn't seem to be a pinned locations section
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Ariah 2019-02-24 12:43
There is
12:43
Under the tabbed section
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Furf 2019-02-24 12:47
12:47
I pinned a bunch of things
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Ariah 2019-02-24 12:47
Oh you mean in the tracker window
12:47
Did you change anything?
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Furf 2019-02-24 12:47
I hit clear overrides
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Ariah 2019-02-24 12:47
Restart EmoTracker
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Furf 2019-02-24 12:48
oh
12:48
It's at the bottom
12:48
Under my start bar
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Ariah 2019-02-24 12:48
Ahh
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Furf 2019-02-24 12:51
That's annoying
12:51
Whenever it's fullscreen the pinned locations is under the start bar
12:53
I mean.. the map is big which is good I guess, but the pinned locations is important for dungeons
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EmoSaru 2019-02-24 13:01
When you say it's "under the start bar"
13:02
I can only assume that you are using Windows DPI scaling?
13:04
Regardless... If that is the aspect ratio of your monitor, and you want to run full-screen, than I would recommend putting the pins at the bottom of the map area, rather than across the bottom of the entire tracker UI
13:05
Unless I'm misunderstanding what you're after.
13:05
Also, can we please move this to #customization-support at this point?
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Furf 2019-02-24 13:45
Ok
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Furf 2019-02-24 14:04
Question about the oot tracker
14:05
I'm playing MQ deku and there seems to be two chests in the dungeon where the tracker says there's one
14:05
...nevermind
14:06
I forgot to mark deku sticks so it was showing as unavailable
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JRJathome 2019-02-24 18:15
@EmoSaru Slight bug in your keysanity layout. Your item capture layout is using the "dp_smallkey" instead of "generic_smallkey", which is throwing off the count when someone uses it in a capture location.
18:16
Also, the item capture layout has the "boomerangs" and "gomode" items, which can't be selected at all. Not sure if that was on purpose or not.
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EmoSaru 2019-02-24 18:19
Good catches, I will fix once I'm done wanting to disappear. (edited)
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PhantomRyu 2019-02-24 18:35
Don't disappear, Emo. We still love you. Amazing job with the auto tracker, btw
👆 1
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Lechtansi 2019-02-26 14:23
hey, does anyone know if the LTTP pack uses armor or half magic in the logic? I'm currently not tracking them on my item tracker, and i'm wondering if i should (i got rid of them to save space)
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Ninban 2019-02-26 14:24
Armor is useless
14:24
Half-magic is maybe used?
14:24
I know the rando itself uses it sometimes
14:24
I'll let Emo answer for that
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EmoSaru 2019-02-26 14:28
Half magic is relevant to spike cave logic
14:28
Armor is never used
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JRJathome 2019-02-26 14:28
I removed those from my layout since you can see them on screen anyway, but I also don't use the map tracker.
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Lechtansi 2019-02-26 14:56
yeah i basically removed everything that i could see on screen, but ill add half magic back in since its used in the logic
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JRJathome 2019-02-26 14:59
That could be a case for adding it to your tracker layout, but not the broadcast layout, if you didn't want to change the layout on stream. Assuming you're streaming, of course.
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Herreteman 2019-02-26 15:01
Yo @Tekky really like your MM pack look but there is one issue I have with it
15:01
It takes up a little too much vertical space, so in my current setup on fullscreen tracker this happens (edited)
15:02
I'm probably gonna customize it a little on my end to fix it but consider revising it to fit better 😛 (edited)
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Tekky 2019-02-26 15:05
mkay. Good to hear you like how it looks though.
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EmoSaru 2019-02-26 15:07
One thing to consider is providing separate horizontal and vertical focused layouts. It's just tracker_horizontal and tracker_vertical instead of tracker_default
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Lechtansi 2019-02-26 15:58
@JRJathome yeah, i already have a different setup for broadcasting, so ill just add it back into my tracker so i can get the logic right
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neurodaemon 2019-02-26 17:11
not sure where I should ask this question. In the tracker for SMALttP on the map it shows that two items in Maridia are obtainable, but they are behind speed booster blocks which I don't have. Does anyone know how these two items are obtainable without speed boster? they are labeled as Missile and Super Missile (pink Maridia) in the room with the two sand pit paths
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Natalie 2019-02-26 17:11
You have it set to Hard logic
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neurodaemon 2019-02-26 17:12
yes, I know, because I'm on a hard randomization
17:12
I just don't know the way to get those two items without speed booster
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Natalie 2019-02-26 17:12
pinged in the SMZ3 discord
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neurodaemon 2019-02-26 17:12
thanks
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Lechtansi 2019-02-26 17:50
ok, question about half magic and spike cave. I can get spike cave to show up as sequence breakable with gloves, hammer, moon pearl and lamp. but if i add in cane of byrna or cape, it shows green. does half magic actually impact the tracker? Or just the rando logic itself
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Merc249 2019-02-26 17:56
For spike cave, I think you need Byrna OR ( Cape AND (bottle OR halfmagic )) . Along with glove, hammer, and pearl
17:56
To access it logically
17:57
You can sequence break it by just having enough health, and/or using health potions.
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Lechtansi 2019-02-26 17:57
ok, i see how it works on the tracker now
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Natalie 2019-02-26 22:02
okay, i have to ask
22:02
@Hamsda what the actual fuck is "cowsanity"
22:02
do the cows now have valid item locations and there's new junk in the pool
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Hamsda 2019-02-26 22:02
first time you play eponas for a 🐮 you get an actual item xD
22:02
yeah just replaces junk if you enable the option
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Natalie 2019-02-26 22:03
so "any cow" is just a new item location with cowsanity enabled, then?
22:03
🤔
22:04
some things were never meant to be explored
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deserteagle417 2019-02-26 22:05
🐄
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Hamsda 2019-02-26 22:09
well in MQ jabu only the one standing on the ground after big octo is in logic
22:09
all other 9 cows will be in logic ye
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Espeon 2019-02-26 22:17
tfw watching zfg's all cows will actually be useful knowledge
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Natalie 2019-02-26 22:19
who even
22:19
decided that that was a good idea
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JRJathome 2019-02-26 22:20
I'm just waiting for the moment when people realize this means Malon's obstacle course with the cow prize is now potentially required. Unless they changed that, of course.
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Hamsda 2019-02-26 22:24
no it is 😄
22:24
or rather can be
22:24
Links House woth is now a thing LUL
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Mihalo 2019-02-26 22:28
pls no
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Espeon 2019-02-26 22:34
hope for epona-less seeds
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Sal the Dragon 2019-02-26 22:36
Cowsanity? Holy fuck lol why is that a thing
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Espeon 2019-02-26 22:37
scrubsanity and shopsanity were already too far as far as i'm concerned.
22:37
this is just a whole new level of ridiculousness
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Mihalo 2019-02-26 22:38
Next up: signsanity
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Espeon 2019-02-26 22:38
i am not okay with this
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Hamsda 2019-02-26 22:38
scrub and shop are fine though
22:38
keys and tokens are the only true sanity
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Espeon 2019-02-26 22:38
keys is good
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Hamsda 2019-02-26 22:38
and the cows dont seem bad either
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Espeon 2019-02-26 22:38
okay tokens sucks
22:39
i kind of want to try a tokens run though
22:39
i already know where every skull is
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Hamsda 2019-02-26 22:40
dungeon tokens is pretty good, overworld gets tedious quickly
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Natalie 2019-02-26 22:40
tokensanity is ok it's just long
22:40
cowsanity is just why
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A System of Vibrant Colors 2019-02-26 22:41
Who ever made up the keysanity word should have registered it
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Sal the Dragon 2019-02-26 22:41
Shopsanity is actually really fun
22:41
I'll never touch tokensanity though. Or scrubsanity
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Espeon 2019-02-26 22:42
the difference is that I actually know every skull location, and I only know 3 scrub locations
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Sal the Dragon 2019-02-26 22:47
Well at least the scrub locations are on the map though haha
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Nelliel (Shippo) 2019-02-27 05:01
if i updated say the ALTTP pack im using i wont be able to use my file to load what i had done since it is on a previous save correct?
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Ninban 2019-02-27 05:02
yes
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Nelliel (Shippo) 2019-02-27 05:02
is there a way to go back?
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Ninban 2019-02-27 05:03
I don't think so
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Nelliel (Shippo) 2019-02-27 05:03
rip
05:03
good thing i was pretty much done with the seed
05:03
most things are a go so if i need to ill just look up an item i need and keep in mind that in the future i need to finish a seed before updating
05:04
what would happen if i updated a pack with a file loaded would it wipe it?
05:04
or would i than be able to save it with the new version of the pack?
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Ninban 2019-02-27 05:04
it would reset your current session
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Nelliel (Shippo) 2019-02-27 05:04
thought so
05:05
thank you for the info
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Hamsda 2019-02-27 05:51
if the pack author hosts there files somewhere freely accesible, you can grab old versions and manually install them, but I don't think emo has a public version history for her lttp pack
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Nelliel (Shippo) 2019-02-27 07:32
which is the one im using
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Blazingflare 2019-02-27 18:48
In the Ocarina/Majora randomizers, whats the point of right clicking songs to put a check mark on them?
18:49
As far as I can tell, it doesn't affect the tracker locations in any way and I can't think of any reason for it (edited)
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Dudude Dude 2019-02-27 18:49
Left clicking is for marking you've got the song, right clicking is for putting down a personal mark (or for someone watching your stream) that you've checked the location that song is found in the non-randomized game.
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Blazingflare 2019-02-27 18:51
Alright. It seems a little redundant to me imo, but thanks for the answer
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Mihalo 2019-02-27 18:53
knowing which song checks you have been to can be very helpful in figuring out where a song you desperately need can actually be
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Blazingflare 2019-02-27 18:56
I guess so. I forgot that you can have songs shuffled amongst themselves since I usually shuffle them into the whole pool. Plus I use use a map tracker which makes it redundant.
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Mihalo 2019-02-27 18:56
not everyone uses the map tracker.
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Blazingflare 2019-02-27 18:58
I know. I just wasn't considering that when I commented.
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Booster 2019-02-28 04:12
@Rikkukun @epicYoshi I found a logic issue with your Majora's Mask map tracker, healing Darmain is listed as unavailable even after getting the Lens of Truth.
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epicYoshi 2019-02-28 04:17
thanks, this will be fixed soon
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Rikkukun 2019-02-28 16:36
@Booster Fixed with 2.1.1 indeed 👍
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Furf 2019-02-28 21:06
Petition to rename some of the chests in OoT Rando... mostly the "map" and "compass" ones, especially the ones in MQ forest
21:06
Red and blue poe describe those chests better in a rando, and that's already how they're named in the vanilla dungeon tracker
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LostThePirate 2019-02-28 21:15
Vanilla Before Rando, my dude.
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Furf 2019-02-28 22:15
That's what I'm doing
22:15
Still, knowing me, I'll forget where the maps were
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Tekky 2019-02-28 22:16
Hamsda ordered the checks in such a way that you should go through the path of the dungeon as you go through checks (edited)
22:17
i.e. It'll go First Room as you pass through the entrance, then Stalfos when you fight the Stalfos north of the main hallway, etc.
22:17
There are some exceptions (Bow chest is listed before both red and blue poes, even though you technically go through the red poe room to get to the bow room)
22:17
but almost everything follows those rules.
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Natalie 2019-02-28 22:18
It's arranged in vanilla order, isn't it?
22:18
Red Poe is useless until you pick up the Bow 🤔
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Tekky 2019-02-28 22:19
I mean, yeah
22:19
But vanilla isn't necessarily consistent with rando
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Natalie 2019-02-28 22:19
..and this is why we
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Tekky 2019-02-28 22:19
Hence the "exceptions".
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Natalie 2019-02-28 22:19
Play Vanilla Before Rando
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Tekky 2019-02-28 22:20
Pretty much.
22:20
Please play Vanilla before Rando
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Furf 2019-02-28 22:53
I'm noticing there are a fair amount of chests in the same locations between MQ and vanilla, I think it would make sense for them to have the same check names.
22:54
MQ Fire Temple "Compass" is in the same location and same context as Vanilla Fire "Shortcut" chest
22:54
Which is more descriptive to the location rather than the former contents (edited)
22:57
I'm just saying it might help
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Tekky 2019-02-28 23:00
There's no reason to change them
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Herreteman 2019-03-01 04:26
Counterpoint: describing chests by their vanilla contents is bad
☝ 1
04:28
It's better to have a name that anyone can use to identify a chest than expecting the player to remember what its contents were
04:30
I've changed every name like that over a few updates in my packs for this reason, even if most people have played vanilla before a rando it doesn't mean they remember everything about the game, a tracker shouldn't make it more difficult to relearn the game
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Cryorus 2019-03-01 04:53
Ex hype cave, Paradox cave, or go with items that are absolutely needed to get the chests like hookshot cave
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Hamsda 2019-03-01 07:19
I recently renamed every chest to jut match the spoiler logs pretty much, so go complain or just PR and change the names (which is something I might do since there are so many god damn inconsistencies). And yes I realize not everything might be perfect and something like water temple is kinda all over the place
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Natalie 2019-03-01 09:26
I know exactly where the map chest is in Forest Temple though 🤔
09:26
And I know the Compass Chest is the big one that DOESN'T hold the bow 🤔🤔
09:27
Play Vanilla Before Rando, and if you legitimately don't know which is which, ask your community politely
09:29
Seriously, if it's been a good while, do yourself a favor and play the vanilla game again. The rando very rarely unfolds in the same way as the vanilla game.
09:30
If you want "better" names, definitely shake down your community and organize with them for better naming. It's usually not on just one pack developer's shoulders to do that.
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Vornicus 2019-03-01 09:37
I've beaten vanilla lttp like ... six, seven times? If you asked me where any of the big keys are (other than escape and, I think, TT, if it's where i think it is, which is... I mean I wouldn't quote me. that one on the bottom right in the first room?) I wouldn't be able to tell you.
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Zembar 2019-03-01 09:37
The naming happens organically, and any attempts to shake it up will confuse the old guard
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Lechtansi 2019-03-01 09:38
see: cave 45
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Espeon 2019-03-01 09:40
alttp has some pretty awful location names
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Vornicus 2019-03-01 09:40
Orphis' entrando tracker has "bitch cave" for the name of the light world cave that's equivalent to TR's laser bridge entrance and I have no idea why
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Espeon 2019-03-01 09:40
I might do a big PR to change all of them at once at some point, after collecting info on what people want
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Ninban 2019-03-01 09:42
Because people call it the bitch cave, you only go there to get fairies before the trinexx fight
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Natalie 2019-03-01 09:44
I left completely once to go get a potion >_>
09:46
I actually forget the circumstance.
09:47
It's a spectacularly good place to have a portal, though. Could use that to rename it to something less offensive to the mild-mannered.
09:47
But that's really not a discussion for here.
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Zembar 2019-03-01 09:47
Cowardly cave?
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Natalie 2019-03-01 09:47
None of this is.
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MikeTrethewey | Axiom Verge 2019-03-01 09:48
It’s also called that (at TR), if I’m thinking of be right one, because if you fail on Trinexx, you’ll spawn there instead of at the beginning of the dungeon. Also, in regards to ALttPR naming, there’s a doc on their Discord about name suggestions. But we’re straying from #pack-support .
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Natalie 2019-03-01 09:49
I'll tl;dr it: • Play Vanilla Before Rando • Ask your community about confusing names • Change begins in your community • If a pack's naming differs from the community's naming, bring it here
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MikeTrethewey | Axiom Verge 2019-03-01 09:49
^
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JRJathome 2019-03-01 09:50
For the OoT pack, I assume some chest names are different cause map and compass are in different chests in MQ compared to vanilla.
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Natalie 2019-03-01 09:51
That got covered already, too. Hamsda said he went through and shoved everything into its spoiler name equivalent.
09:52
Which now puts it squarely on the OoTR community to make the spoiler names not suck.
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Hamsda 2019-03-01 10:21
i still have many of my nicknames as short names because they are, well, shorter
10:21
so especially if you pin dungeons, some of that is on me I guess
10:21
many of them are still the spoiler name without the " Chest" at the end though
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Bryce Davonport 2019-03-01 20:56
@Rikkukun I think I'm meant to tag you if I find a logic issue with the MM Tracker? The Day 1 Grave Iron Knuckle isn't marked as avaliable if you have Epona, Stick and the Captain's Gat
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Bryce Davonport 2019-03-01 21:14
The blue hint squares don't pop up when you get the mask of truth either
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Rikkukun 2019-03-02 06:43
@Bryce Davonport Thank you for the reports 1) You're right, I forgot the torch in the prior room, I'll fix it 2) I couldn't find a list of all possible hint locations in DeathBasket's randomizer so I gave that option to a few hard checks
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Bryce Davonport 2019-03-02 06:45
carl_okay
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Furf 2019-03-02 23:53
Hamsda OoT Rando marks the medigoron gossip stone as inaccessible if you have goron bracelet but not bombs or out of logic if you have goron bracelet and bombchu
23:54
There are bomb flowers just outside the hallway that give you more than enough range to bomb all the way through without bomb bag or bombchu (edited)
23:57
I think it'd be pretty helpful for people who care about the gossip stones or for seeds with good hints on, for that to get fixed just in case (edited)
00:01
should I @ hamsda?
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Sal the Dragon 2019-03-03 00:01
yes, you should tag the pack creator when making suggestions or reporting bugs
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Furf 2019-03-03 00:02
@Hamsda
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Hamsda 2019-03-03 07:33
will fix
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Blazingflare 2019-03-05 14:43
@SauceRelic In the Metroid Prime tracker, the missile expansion in the Chozo Main Plaza half pipe can be grabbed very easily with space jump boots, but is listed as unobtainable in casual until you get the boost ball.
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SauceRelic 2019-03-05 14:46
The stable logic is super old and outdated, that's just how the logic was. Use the beta logic
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Blazingflare 2019-03-05 14:52
How do I go about that?
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SauceRelic 2019-03-05 14:54
It's a variant, should say Beta 10 Logic. I'm actually just about to push an update to hide that old logic since this sort of confusion has happened pretty often
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Sal the Dragon 2019-03-05 15:22
Yeah use "map tracker - beta branch"
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Laguna 2019-03-05 16:25
So, question as someone new to ALttPR - why do the Medallions have Misery Mire/Turtle Rock flags? I didn't even know they had flags until I spent an hour running around not realizing I could do Turtle Rock because, while I had flagged the Quake medallion, it didn't flag I could enter TR. (I got the Quake medallion early in the run, but sword as 19th/4th dungeon so it escaped me at the time
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Natalie 2019-03-05 16:27
Because the medallions required are randomized.
16:28
They're not guaranteed to be the vanilla Ether to enter Misery Mire or Quake to enter TR
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Blazingflare 2019-03-05 17:49
@SauceRelic In Phendrana Ice Ruins west, the power bomb location can be checked with just the space jump boots in casual. It doesn't show up on the tracker until you get the plasma beam (edited)
17:55
This is with the latest tracker
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SauceRelic 2019-03-06 13:39
If you're still using "casual", that's not the latest version. The newer tracker has a settings tab where you can change all the settings you used when you generated the seed.
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Don't Expect a Reply 2019-03-06 15:32
Hopefully this is the right place, I wanted to bring light to what I consider to be a bug in the Super Metroid + ALTTP Randomizer v10.2; It's giving me a green box for Bring Home the Blacksmith, even though I don't have the Magic Mirror. Similarly, it's giving me a green box for Thieves Town, even though I don't have the Flute.
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Natalie 2019-03-06 15:33
You don't need the Flute for Thieves' Town
15:33
and you don't need the mirror to take home the blacksmith
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Don't Expect a Reply 2019-03-06 15:33
fair enough, I guess it's just been that long since I played. My mistake!
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Natalie 2019-03-06 15:33
S+Q to return to the Light World; the blacksmith will follow you
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Don't Expect a Reply 2019-03-06 15:33
oh nice.
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Natalie 2019-03-06 15:33
the same is true of purple chest
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Don't Expect a Reply 2019-03-06 15:34
well thanks for that, sounds like it's just me being dumb 😛
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Natalie 2019-03-06 15:35
The situation normally doesn't come up in vanilla play
15:36
since you'll never reach the dark world without the mirror (forced pickup from old man)
15:36
and since your first dark world access will be through Aga1, you've then already satisfied the full requirements to return to the Dark World Pyramid upon S+Q
15:37
so you'd never notice that S+Q without all of [Moon Pearl][Magic Mirror][Defeated Agahnim 1] takes you back to the Light World
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Don't Expect a Reply 2019-03-07 09:16
Using Super Metroid and ALTTP Randomizer - I noticed that Turtle Rock and Mimic Cave remained red, probably due to the fact the medallions are randomized, it can't tell if I have access or not... but when its red, progress can't be tracked there, so is there any way I can change it to orange or some other color that allows me to track my chests? It's not terrible to use the notes feature, but I ran around forever not realizing I could access it 😛
09:18
I should add, if you have all three medallions then it shows access, but any other combination denies access
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Ninban 2019-03-07 09:18
Right click on medallions to tag them on MM, TR, or both
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Don't Expect a Reply 2019-03-07 09:18
That is truly amazing. Already handled I see 😃
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ForboJack 2019-03-08 11:53
hi, is there a list for what each symbol in the alttp package means?
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JRJathome 2019-03-08 11:54
If you hover the mouse cursor over the icons long enough, it'll show a tooltip.
11:55
Or do you mean the icons in the download manager?
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ForboJack 2019-03-08 11:57
thanks, I tried to hover but not long enough as it seems 😄
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JRJathome 2019-03-08 12:07
Yeah, Emo has the tooltips on a long delay so they won't get in the way normally.
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Linkir 2019-03-08 14:12
@Rikkukun @epicYoshi In the MM map tracker, Ancient Castle of Ikana > Defeat Igos Du Ikana requires the Powder Keg or Light Arrows, however currently the tracker marks it as possible without either. My appologies if this isn't the proper way to report this
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Sal the Dragon 2019-03-08 14:16
Uh, in vanilla the light arrows are a prize from the Stone tower temple. You need to beat the undead king in Ikana Castle in order to get the song needed to climb the tower
14:17
So therefore, the light arrows are not needed to defeat him lol
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Tekky 2019-03-08 14:31
Let me check the logic on that check quickly...
14:33
Currently the logic has it set that you need the Powder Keg and Goron Mask
14:34
However, Blade and my tracker marked the Light Arrows as a sequence break...
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Linkir 2019-03-08 14:36
Vanilla playthrough requires powder keg and mirror shield, yes. Light can be used in rando as a workaround
14:36
But the tracker has neither as requirements currently
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JRJathome 2019-03-08 14:36
What does the powder keg do for that fight in vanilla? or is it just needed to reach the fight? It's been a while since I've played.
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Linkir 2019-03-08 14:37
And I'm not saying to fight him, but rather just to be able to reach him
14:38
The room is blocked by a light block. The ceiling needs to be destroyed with a powder keg to let light in, normal bombs don't work (edited)
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Sal the Dragon 2019-03-08 14:38
Heh, Tekky he's not using your package :P
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Tekky 2019-03-08 14:39
I know :p
14:39
I just figured I'd check the logic on that check
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Mihalo 2019-03-08 15:21
we are marking it as a sequence break, because the randomizer logic checks only for "Ikana access + arrows + fire arrow + mirror shield + powder keg" - light arrows are not considered in logic to remove the sunblock that blocks the door to Igos
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Tekky 2019-03-08 15:21
However, that's our tracker.
15:22
What Rikkukun and EpicYoshi do is up to them, obviously.
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Natalie 2019-03-08 15:33
randomizer logic is bad then 🤔
15:33
not very... randomizer conducive
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SauceRelic 2019-03-08 15:38
Considering the new MM rando is just that, its not surprising the logic needs work. Be sure to consult with your friendly neighborhood rando developer with any concerns
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Tekky 2019-03-08 15:42
Yeaah
15:43
I think AA is working on a new set of logic for it
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Linkir 2019-03-08 15:50
The main point was that the Rikkukun/EpicYoshi tracker is missing the vanilla powder keg requirement for that check. I only brought up the light arrow for the sake of being thorough
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Rikkukun 2019-03-09 01:21
@Linkir Thank you for the report, I'll look into it
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Sal the Dragon 2019-03-09 02:55
@SauceRelic more of a suggestion, but the font color of the words and stuff in the settings tab makes it hard to tell whether a trick is on or not, even on an HD screen
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MikeTrethewey | Axiom Verge 2019-03-09 02:59
Looking at it, I agree. The "on" could be brighter and the "off" could be darker.
03:05
@Sal the Dragon The top and bottom are the original lines. The center are altered using paint.net. Phendrana is +30 units of Brightness. No Return is -30 units of Lightness. I have no idea what the units of measure are. 🤷
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Sal the Dragon 2019-03-09 08:25
Is this something I'd have to change every time I open the tracker?
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MikeTrethewey | Axiom Verge 2019-03-09 08:53
It’s a proposal for a change to make it easier to see the difference between on and off that hopefully SauceRelic will peek at.
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SauceRelic 2019-03-09 09:22
The text is sort of grayish instead of straight white, originally i did that so you didn't burn your eyeballs looking at it. If people want it brighter though thats an easy fix
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Herreteman 2019-03-09 10:24
@Rikkukun Letting you know that apparently upper Ikana in the MM rando is open in normal logic with only hookshot, your pack had everything there as a sequence break so I avoided it completely since I thought it meant hovering
10:24
Turns out all my progression was there
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MikeTrethewey | Axiom Verge 2019-03-09 11:35
@SauceRelic I think the issue is that the variance isn’t quite distant enough. Retina-burning isn’t required, however, a little more difference would help. :D
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Vornicus 2019-03-09 13:13
Feature request for the official lttpr pack: viewable treasure spots should include as possible things: dungeon items (key, big key, map, compass), heart containers and pieces of heart, and Junk™. I should actually see if I can convince it to happen myself.
13:14
oh and I suppose Triforce piece.
13:16
This way I can for instance check the tracker and tell the difference between "I haven't checked desert ledge" and "I have checked desert ledge and it is crap"
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JRJathome 2019-03-09 13:16
If it's crap, just right click the location to clear it.
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Vornicus 2019-03-09 13:20
a good point but doesn't cover things I might actually want. Hm. I notice that viewable spots in keysanity let you pick big key and small key. Regular doesn't, even inside dungeons (which ... aren't terribly many viewable spots)
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MikeTrethewey | Axiom Verge 2019-03-09 13:35
IIRC, viewable spots in Dungeons are always obtainable, no?
13:36
Hmm, except Torches.
13:37
I suppose if you get Book, you can get into Desert, you've got a Key on the Torch, but no Boots, and it's a Crystal dungeon. In that instance, you could want to note that the thing is there and to come back.
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JRJathome 2019-03-09 13:37
Yeah, key on desert torch would be the only problem area in non-keysanity.
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MikeTrethewey | Axiom Verge 2019-03-09 13:38
Key on GT Torch.
13:38
But the Basement Cage in Hera is moot since you just flip the switch.
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Vornicus 2019-03-09 13:39
Does boots lock anything aside from the various Bonk Rocks?
13:40
--and the torchtop and library objects
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little_red 2019-03-09 13:42
kings tomb
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ozipone 2019-03-09 13:42
Boots can lock MM if you don't have hookshot
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Vornicus 2019-03-09 13:44
oh and now that I think about it hookshot cave south. buncha stuff. but it's not actually a go mode item terribly often
13:48
So yeah! it would be nice to be able to annotate "I've been here and looked but it's a thing I might want despite it not being one of the 'permanent' items" because they do exist.
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ozipone 2019-03-09 13:49
you can make notes on literally any location
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Vornicus 2019-03-09 13:53
grumps at people being sensible and gets back to hunting through the json files
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EmoSaru 2019-03-09 14:07
If people want the generic keys for the capture spots in standard, I’ll add them
🗝 1
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Vornicus 2019-03-09 14:15
I'd like it, yes, but -- partly at the moment I'm seeing if I can pull it off myself because tracker development sounds like a good time that I want to get in on!
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EmoSaru 2019-03-09 14:25
Next pack update will have them in there (edited)
❤ 2
14:26
I've been waiting until hopefully something changes with autotracker before updating, but we'll see
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Vornicus 2019-03-09 14:51
thank you!
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JRJathome 2019-03-09 15:52
In the meantime, you could also use the new notes feature that was recently added if you want to mark something that's not in the capture grid.
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Sal the Dragon 2019-03-09 20:38
hey @SauceRelic I'm very sure I have the correct setting on in the tracker, yet tower of light isnt showing as accessible unless I have spider ball when i can get in there with standable terrain
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SauceRelic 2019-03-09 20:39
I'll take a look after work tomorrow
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Sal the Dragon 2019-03-09 20:42
👌
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Sal the Dragon 2019-03-09 22:45
also, in the thing where you select what item to mark inside the white box, the Beam icons also have the beam combo icon attached to it. clearing a location with one of those marked on it causes emotracker to crash. I'd suggest making the beam and beam combo icons separate just on that selection box
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EmoSaru 2019-03-09 22:46
It should not be crashing regardless. Can you confirm which pack/variant and post a screenshot of the item I need to capture to reproduce this?
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Sal the Dragon 2019-03-09 22:47
I think it's because it's trying to mark two different items simultaneously. I am using the Metroid Prime pack by @SauceRelic
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EmoSaru 2019-03-09 22:48
is is the top left item?
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Sal the Dragon 2019-03-09 22:48
it can be any of the four on the left, the beam weapons
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EmoSaru 2019-03-09 22:48
Screenshots don't capture cursor 😐
22:48
k
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Sal the Dragon 2019-03-09 22:50
clicking the chest icon does nothing and doesn't add it to my inventory, but right clicking on the colored square is what makes it stop working
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EmoSaru 2019-03-09 22:55
The issue is that it's a toggle_badged item, so there's an underlying base item and a badge that can be toggled on and off. There are three possible ways for this to work, and for the time being, I have to pick one. 1) It does nothing (safest) 2) It advances the underlying base item 3) It turns on the badge I believe that either 1 or 2 is the correct answer, but I would be interested to know what the expectation is here. As a general rule, it would be better to have a separate tracker_capture_item layout that had the underlying toggles on it, rather than the badged versions, but I also don't want this to crash. (edited)
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Sal the Dragon 2019-03-09 22:59
well I don't know what most of those words mean, but yeah I would suggest on the selection window for marking items to locations, that the beam combos were separate but is it possible to do that without separating them on the actual tracker window?
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EmoSaru 2019-03-09 22:59
Yes, it's possible, but the pack developer needs to do that.
23:00
What I can adjust is what the underlying code does when clearing a toggle_badged item to prevent the crash.
23:00
So I'm probably going to just make it do nothing, and leave it to the pack developer.
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Sal the Dragon 2019-03-09 23:00
I had a logic issue earlier that he said he would look at later after work tomorrow, so I hope he sees this as well and is able to make it work
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SauceRelic 2019-03-10 15:00
Yikes, forgot my capture layout was using the shared grid
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SauceRelic 2019-03-10 15:25
@Sal the Dragon Tower of Light requires either a scandash or an ljump in addition to standable terrain
15:25
My logic matches the randomizer's there for sure
15:26
In addition you might not have the items/tricks to actually get the item
15:28
The item at the top of the tower needs either 40 missiles or terrain and dashing
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Sal the Dragon 2019-03-10 17:40
Oh I had sixty missiles, all beams, and of course space jump. I know how to do the ghetto jump for the underwater item But I didn't know it required an L jump
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GamerDLM 2019-03-10 22:25
Is there anyway to easily set the current Wind Waker pack to a swordless run? (edited)
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JRJathome 2019-03-10 22:37
Not currently. The wind waker pack is sadly out of date.
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The Gooiest Slime 2019-03-11 22:38
I've got a weird issue with the LTTPR support where I've collected everything bar the blue boomerang and the mirror shield as well as all of the pendants and crystals, but the tracker is not showing any spaces as being accessible.
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EmoSaru 2019-03-11 22:46
SCreenshot please
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JRJathome 2019-03-11 23:41
Last I checked, Emo's pack doesn't include Ganon's Tower, but she was looking to add it soon. Why didn't you just beat the game if you have all the crystals?
☝ 1
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The Gooiest Slime 2019-03-11 23:51
I haven't finished Ganon's Tower yet. (I'm playing Retro mode and ran out of keys and money)
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Natalie 2019-03-11 23:52
>ran out of money
23:53
sounds like a personal problem
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The Gooiest Slime 2019-03-11 23:53
Silver arrows
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Natalie 2019-03-11 23:53
tracker working as intended
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The Gooiest Slime 2019-03-11 23:53
Just throwing them at everything because I forgot how expensive they are :p
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Natalie 2019-03-11 23:53
you've literally cleared everything, so of course no new locations will appear
23:54
you finished doing the thing, so now you need to loot rupee rooms and clear GT and win the game
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The Gooiest Slime 2019-03-11 23:57
Fair enough.
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Math_Girl718 2019-03-14 11:32
was wondering if there was anyone who would be willing to make a tracker for botw rando? i can send you the details (i cant give out the program atm) but it'd be really awesome to have one 😃
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Natalie 2019-03-14 11:34
What.. why? Some games just aren't conducive to a rando environment.
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Math_Girl718 2019-03-14 11:34
it's actually a lot more fun than you'd think
11:34
im a beta tester
11:34
of sorts
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Natalie 2019-03-14 11:35
What do you even randomize with any meaning? There are no progression barriers of any kind once you leave the Plateau. 🤔
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Math_Girl718 2019-03-14 11:35
kinda like wind waker, never would've thought it'd work but somehow... they made it work
11:35
it's more of a self imposed rando
11:36
you play the vanilla game but the rando tells you what you can and cant use
11:36
you beat different shrines until you unlock an ability
11:36
actually i suppose i can show you that
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Natalie 2019-03-14 11:37
🤷
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Math_Girl718 2019-03-14 11:37
11:37
you type in shrines you've done, and everything except the dungeons are things you're allowed to use if it lights up
11:38
every 5 korok seeds you get a hint up to 60 seeds i think
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stephen 2019-03-14 11:40
so it's just an honor system?
11:41
do you start with a race file post-plateau?
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Math_Girl718 2019-03-14 11:41
essentially yea
11:41
it's a bingo file
11:41
Bingo Normal/Master Mode saves here https://www.speedrun.com/botw/resources
The Legend of Zelda: Breath of the Wild - Resources
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stephen 2019-03-14 11:42
yeah, i've seen the bingo before.
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Math_Girl718 2019-03-14 11:42
same starting save file
11:42
the rest, yea it's honor system
11:43
but really, why play rando if you arent going to play by the rules
11:43
no one's forcing anyone to play
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stephen 2019-03-14 11:43
i mean, there's nothing obstructing you from getting anywhere, like was said
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Natalie 2019-03-14 11:44
it just sounds like standard naked link gameplay, but on the hunt for your favorite non-forbidden weapon
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stephen 2019-03-14 11:44
so there's not really any progression other than arbitrary rules. i'm curious what it actually randomizes.
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Math_Girl718 2019-03-14 11:44
well
11:44
you open different abilities with different shrines
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stephen 2019-03-14 11:44
define abilities
11:45
runes?
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Math_Girl718 2019-03-14 11:45
like for example part of the spoiler log of the seed i just pulled up is this
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stephen 2019-03-14 11:46
i'll preface this with "i am not a developer and cannot help" but anyone who would be interesting in taking this on is going to want a very thorough scope document and a full documentation of the logic used in the randomization
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Natalie 2019-03-14 11:46
there are really just too many problems with this discussion, and the biggest one of them is that the game is not actually being modified in any way; it's a house rules sheet, nothing more
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Math_Girl718 2019-03-14 11:46
fair but it's still the same concept
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SauceRelic 2019-03-14 11:47
I personally think it has merit
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stephen 2019-03-14 11:47
oh wait, it's not even modifying the game itself
11:47
this sounds like the old ALTTP puzzle races
11:47
"you cannot use X until you do Y, complete Z goal."
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SauceRelic 2019-03-14 11:48
Does this have logic, i.e. does it stop items being in places you wouldn't be able to get them without that item?
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Natalie 2019-03-14 11:48
as an idea it has merit, but as an implementation it really needs some hardcore work to... actually enforce the rules in-game
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stephen 2019-03-14 11:49
we used to do similar things with ALTTP, you'd play the normal game but before the race you'd get a definition like this: http://i.imgur.com/cO8U0Gs.png
11:49
and then you just had to meet the objectives and .done
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Math_Girl718 2019-03-14 11:52
yea plus like i said
11:52
why play if you wont follow the rules
11:52
just save yourself the trouble and play vanilla
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A System of Vibrant Colors 2019-03-14 11:53
can I ask how to even do the thing suggested in that image
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stephen 2019-03-14 11:53
i guess it's up for a willing developer to decide if the idea can be properly implemented in the framework of emotracker
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A System of Vibrant Colors 2019-03-14 11:53
does it allow glitches to go to dw without aga?
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Math_Girl718 2019-03-14 11:53
besides really outside tournament it's up to each player how much they want to follow
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stephen 2019-03-14 11:53
uh, #off-topic is probably better for that iris
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A System of Vibrant Colors 2019-03-14 11:53
true
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Math_Girl718 2019-03-14 11:54
anyway would anyone be willing to make a tracker?
11:54
i think it would make things a lot more enjoyable for people once it comes out of beta
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stephen 2019-03-14 11:55
i can tell you that anyone who would be interested would want a very thorough writeup of what the randomizer is, and what your expectations would be from such a pack.
11:56
those will probably improve your chance of getting a bite.
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Math_Girl718 2019-03-14 11:58
at least shrines, though i think koroks, at least like easy to get ones wouldnt be a bad thing to add in either
11:58
pretty much a map tracker, saying "this is what you can do right now"
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Math_Girl718 2019-03-14 12:06
much like alttpr
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Ninban 2019-03-15 08:59
@stephen logic accounts for needing bombs to kill ennemies. Also there's a small refill in the torch room so that gives one more use on lanmo. Overall I think the logic still doesn't allow for purely fire/ice rod without magic upgrade
08:59
Also you can get early additional hits with bombs easily with an old NMG strat iirc
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stephen 2019-03-15 09:01
right. that's why i said if rod is your only offense. I was responding to "] codemann8: I think there possibly might be a missed scenario in accessing DP. It's showing yellow when I think it should be green. Lamp, book, glove, boots, and either rod should be enough to full clear, even without sword and bow. Unless this is a bug with the randomizer logic and you're just matching it? But it's strange because adding red cane makes it green as well, so I'm just thinking it's missing the rod cases."
09:01
but in hindsight, i may have read that wrong and gotten the wrong meaning
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fylion 2019-03-15 09:06
Rando logic itself says you can beat lanmo with only a rod or a cane (or a bow).
09:06
Source: Source code.
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Ninban 2019-03-15 09:07
Nice
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stephen 2019-03-15 09:08
i disagree with the logic, but someone would "well actually" me with a video of getting perfect double hits and doing it in 3 or 4 rod shots.
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Ninban 2019-03-15 09:08
The logic implicitly thinks you have 10 bombs entering back of desert too
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stephen 2019-03-15 09:09
i guess that's the difference
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Ninban 2019-03-15 09:09
So that makes 7 shots available if you play correctly
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stephen 2019-03-15 09:09
i didn't realize the logic just assumes the availability of bombs but
09:10
it should and does
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Vornicus 2019-03-15 09:10
Lanmo dies in ...6 hits total to the rods, and you get, what, 8 shots on a non-doubled magic meter? That's enough, if you're careful with your aim
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stephen 2019-03-15 09:11
you need 2 fire rod shots to enter the lanmo fight if you have no lamp
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Vornicus 2019-03-15 09:11
(three worms, two hits each)
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stephen 2019-03-15 09:11
yes, me and the worms are acquainted all too well.
09:12
my problem was forgetting about bombs
09:12
thinking you'd need to burn some rod shots on the 4 popo room, 2 on the torches, and not having enough left to kill lanmo
09:12
but logic assumes bombs, so today i learned
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JRJathome 2019-03-15 09:27
To bring this around to the original topic, I looked at Desert's requirements in the code:
"access_rules": [ "book", "flute,lift2,mirror" ], "completion_rules": [ "lift1,firesource,boots" ],
And for Lanmola:
"access_rules": [ "lift1,firesource,[boots],sword", "lift1,firesource,[boots],hammer", "lift1,firesource,[boots],bow", "lift1,firesource,[boots],somaria", "lift1,firesource,[boots],[sword]" ],
I'm not sure why rods aren't mentioned here.
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stephen 2019-03-15 09:27
firesource
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Ninban 2019-03-15 09:27
That's for torches
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JRJathome 2019-03-15 09:27
Yeah, but that could be lamp
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EmoSaru 2019-03-15 10:00
I’ll add the rod cases in the next update. It’s an oversight.
💯 2
👌 1
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P-Train 2019-03-15 12:34
@Ninban - I have some feedback for the entrance tracker. It's a bit much, and I'm not quite certain how much is practical. Connectors - I know the current structure doesn't allow for connector's in the logic (You can't mark that chicken house connects to Spec Rock and have the logic update). However, what if there was an "Access toggle" that worked similar to an item? Just a few examples: Old man's head represents WDM access. Hammer peg represents EDM Access. Mire shed represents mire access, etc. Marking these on the tracker gives you access to it's respective area of the game. Clicking the Mire Shed is the same thing as having the flute and mitts. Pinning location/marking items - If you added an item pin (similar to the race game location) for every location, you could use that to track connectors. If I "pin" the Old Man sprite to a location, I know that's a connector to EDM. You could do the same with boss sprites to track dungeons. (Boss sprites would only need to be on the sub menu, not on the actual tracker. (edited)
12:36
I thought about attempting to customize this myself, but I figured I'd mention it to you since you're the publisher of the pack
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EmoSaru 2019-03-15 12:40
One thing worth pointing out, for anybody who's unaware, is that proper entrance support (fully logic-bridging, etc.) IS coming in the future. I postponed it in order to deal with some work first that it would have complicated more than necessary. I'm all for improving packs, just be aware that the effort required to do certain things is probably worth balancing against the fact that real entrance support IS coming. Now, carry on. 😃
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P-Train 2019-03-15 12:41
Any chance you have a ballpark on when entrance support is coming?
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EmoSaru 2019-03-15 12:41
Not currently. That's why I'm not telling people what to do. Just giving context.
soontm 2
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P-Train 2019-03-15 12:42
That's fair. As long as it's not "next month", I'm ok with playing around with this.
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EmoSaru 2019-03-15 12:44
I can tell you it's not next month.
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Ninban 2019-03-15 13:05
Hey P-Train, thanks for the feedback ❤
13:07
About "access toggle" it's actually already implemented in a weird way. You must right click an entrance to clear it. Let's say I somehow exit at mire shed, I can clear the location and it will update the other locations by logic (so mire area is accessible green and if mirror desert too) (edited)
13:10
I like your idea about pinning icons on location to denote where they lead and dungeons
13:11
It's definitely something I'll look at in some not fat future (like next week)
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P-Train 2019-03-15 13:30
I actually didn't know this. I missed the note about "Always allow chest manipulation", so I never played around with this
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fylion 2019-03-15 13:46
It's okay, I've requested that specific feature multiple times after it was already implemented.
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P-Train 2019-03-15 13:46
I'm noticing a logic bug
13:46
If I exit the PoD area with Flips, pearl and Hook, it's not telling me I can access the VoO (edited)
13:47
it does tell me I can get to DW potion shop though
13:50
Same with South DW (Hype cave, for example). Flips allow me into the PoD area, but not VoO area as per tracker
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Ninban 2019-03-15 13:50
Mentally noted, I'll come back to this on the weekend 👍 (I already have two or three smaller logic bugs I intend to fix)
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emerald000 2019-03-15 16:12
Is there a way to easily make a rule for "Can get that other item"? I could create a function for it and call it at both places, but that seems unnecessarily complicated.
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EmoSaru 2019-03-15 16:14
Can you be more specific about what you mean by "can get that other item?"
16:14
Do you mean checking whether another location is accessible?
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emerald000 2019-03-15 16:15
Yes, that.
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Natalie 2019-03-15 16:17
So you want a location rule for location bar that includes the rule "can access location foo" but you don't want to do it by copying the access rules for foo to bar?
16:17
🤔
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EmoSaru 2019-03-15 16:17
@Location Name or @Location Name/Section Name (edited)
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emerald000 2019-03-15 16:17
Thanks!
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EmoSaru 2019-03-15 16:17
The location being referenced MUST have been defined already
16:17
You cannot look forward with references
16:17
Only backwards
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Jebus, Son Of Gode 2019-03-16 19:55
For ocarina randomizer, what do orange, yellow and blue squares mean? New to this tracker.
19:56
Last I used it, was just green and red
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EmoSaru 2019-03-16 19:57
The meanings are more or less consistent for all packs/games. Check #faq for more information.
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Jebus, Son Of Gode 2019-03-16 19:59
Ah, thank you. I must have missed it.
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emerald000 2019-03-20 02:53
Is there a way to have a section with a hosted progressive item to jump to a specific place in the progression instead of the next item in progression?
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EmoSaru 2019-03-20 10:18
Not currently. Largely because it would require some special handling if you used it in multiple places and cleared them in different orders.
10:18
Can you describe your use case in more detail?
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Aestolia 2019-03-20 12:19
I was thinking about looking into making a pack for a game that currently doesn't have any (probably item only as map may be problematic) is there a pinned post or something I could read as a starting point for this?
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JRJathome 2019-03-20 12:21
There's no full documentation yet. I recommend looking through Emo's ALTTPR pack to get a good idea of what features are available.
12:21
The packs are saved in Documents/EmoTracker/packs.
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Aestolia 2019-03-20 12:23
Thanks, to be honest I'm not much of a coder, but I know enough to sometimes fake it (and get myself in trouble). I'll be sure to take a peek in there, thanks!
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emerald000 2019-03-20 17:59
In Wind Waker, there's a trading sequence with 12 items. There's 3 characters you can trade an item to and they give back another item. That item can be backwards or jump ahead multiple items. So I made a bunch of hosted item sections that have a visibility check of what you need to give them. That way you would not need to actually cycle through your progressive item to find your new trade item and can just click the section.
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emerald000 2019-03-20 23:09
Related question: is there a negation operator? I can't make the first trade (from no item to the first item) disappear from the tracker as I can't put a visibility rule on not having a trade item.
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EmoSaru 2019-03-20 23:11
No, although you can use a trivial lua expression to do this
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emerald000 2019-03-20 23:12
Alright, thanks!
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emerald000 2019-03-20 23:59
Can you not make an access rule like: "item1,[@other_section]"? It returns red instead of yellow if you have item1 but not @other_section.
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EmoSaru 2019-03-21 00:49
That is currently a behavioral side-effect of the fact that location-reference access rules actually constrain the maximum accessibility of the rule to be the accessibility of the location/section.
00:50
That behavior is not currently disabled when the location reference is marked as sequence breakable. I will look into whether or not there are any potential side-effects in existing packs of making that change, and assuming there are none (or they're easily fixable), then I will enable sequence-breaking location references in the next version. (edited)
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emerald000 2019-03-21 00:52
I spent way too long looking at a complex rule trying to figure out why the sequence breaking was not working. hahaha
00:53
I'll code around it, but I'll make a note to change it in the next version.
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EmoSaru 2019-03-21 00:53
kk
00:54
Also, thanks for describing your use case for your hosted item request. I'll have to think carefully about how to handle that without impacting other packs that may be relying on the existing behavior.
00:54
I can't guarantee it'll get solved, but I will look into it.
00:54
FYI, you could implement it yourself with lua scripting.
00:55
But I agree it would potentially be nice if the runtime can handle it consistently/safely
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emerald000 2019-03-21 00:57
Obviously lua can solve pretty much any problem, but it's much cleaner if you don't have logic in two places.
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EmoSaru 2019-03-21 01:02
Yeah, I mean, I guess it depends on your notion of “logic” in this case. You’d be watching for changes to the clear state of your locations and tracking which one changed most recently, then setting your progressive item to the correct stage. It’s not really re-implementing the logic, IMO, as you’re not actually affecting accessibility on the triggering side of anything.
01:03
The majoras mask map trackers do a similar thing to sync the clear state of related locations.
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Tekky 2019-03-21 01:05
I actually ended up commenting it out for now
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EmoSaru 2019-03-21 01:07
Okay, well, some of them do, or have in the past, lol. Point is, it’s possible.
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Tekky 2019-03-21 01:07
Lol
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Sal the Dragon 2019-03-24 15:24
@SauceRelic artifacts are missing from the menu of what to mark when doing a visual check
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Otome 2019-03-25 23:00
What packs have voice support
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EmoSaru 2019-03-25 23:01
All packs have voice support, so long as they have reasonable names for things
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Otome 2019-03-25 23:01
I guess my windows is ass then
23:02
Saying bottle doesn't exactly mark a bottle
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EmoSaru 2019-03-25 23:02
Are you saying Hey tracker, track bottle?
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Otome 2019-03-25 23:02
what
23:02
no
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EmoSaru 2019-03-25 23:03
Also #voice-tracking-support
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Otome 2019-03-25 23:03
it's not google
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EmoSaru 2019-03-25 23:03
And #faq
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Sal the Dragon 2019-03-25 23:07
checking support channels and FAQs are always a good idea since most common questions can have their answers there
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mashy 2019-03-27 17:10
newest update broke the map tracker for oracle of ages
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JRJathome 2019-03-27 17:17
@Herreteman
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Herreteman 2019-03-27 17:18
Huh
17:18
I'm gonna look into what could be causing that, but I have a decent idea of what it may be
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blasteg 2019-03-27 17:19
this looks like some kind of dpi issue. if I'd guess
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Herreteman 2019-03-27 17:20
Seasons pack is also destroyed in the same way
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JRJathome 2019-03-27 17:20
Yeah, Emo changed something, but you wouldn't think it would break existing maps.
17:20
EmoSaruToday at 12:48 AM FYI, I have a fix that will make pixel values map to locations regardless of DPI settings, which will be included in the next release.
17:21
Not sure if that was included in the hotfix today.
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duncathan_salt 2019-03-27 17:21
unless the pack didn't fix DPI and eyeballed the coords
17:23
like if they had a 72dpi map and figured out the coords for that map
17:23
now that it's DPI independent those coords will be scaled up
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EmoSaru 2019-03-27 17:29
That fix was included in today's patch.
17:29
Sorry, I've been busy at work.
17:29
I can potentially make the fix opt-in, but it would be far better if what I expect to be a very limited number of problematic cases could get fixed properly. (edited)
17:31
The fastest fix, btw, would be to scale up your map images by (assuming they were 72dpi before) by 33.333...% (1.333...x, which is 96/72) (edited)
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Herreteman 2019-03-27 17:33
It's what I assumed and I was trying to find the best possible values for it
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EmoSaru 2019-03-27 17:36
FYI, here's what happens if I scale your map image up to 133% size
17:36
Seems correct, AFAICT
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Herreteman 2019-03-27 17:37
Yeah, it is, already scaling them and making sure that doesn't cause any problems visually
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EmoSaru 2019-03-27 17:38
👍 - sorry about breaking you, I tested a few map packs, and didn't expect anybody had this type of issue. That's my bad.
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Herreteman 2019-03-27 17:38
I had some other stuff on the works so sending a hotfix right now is inconvenient
17:38
But I'd rather have it work properly
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EmoSaru 2019-03-27 17:40
If you're concerned about disentangling from WIP changes, I can put together a version of your packs with corrected images that is based on the current versions with bumped version numbers, and you could just upload that.
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Herreteman 2019-03-27 17:41
Nah, it's not a big deal, I can prepare quick versions without WIP but there may be some iffy logic (edited)
17:42
Just waiting on a randomizer update that should be coming soon to upload those changes
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EmoSaru 2019-03-27 17:42
K, well it's up to you. Like I said, I broke you, so I'm willing to do a bit of work to get a fix out for you more quickly.
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Sal the Dragon 2019-03-27 17:43
Well that solves the problem of what to play on stream tonight haha
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EmoSaru 2019-03-27 17:50
AFAICT, there is one other pack that exhibits this DPI issue - @Mihalo / @Tekky , your MM map pack is also affected by this. The same fix applies - scale your map image up to 133% size, save it, and then update your pack.
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Mihalo 2019-03-27 18:10
I'll see what Tekky wants to do to fix it. He knows and we were made aware earlier, and such things happen I guess ^^
18:11
and thank you for the roles, I didn't expect those rescBlush
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Tekky 2019-03-27 21:48
I'm gonna be pushing a massive update here soon for my pack anyways, as lots of things have been requested and needed for it anyways.
21:49
frankly this should be like 3 different versions that we're progressing but skatShrug
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Sal the Dragon 2019-03-28 21:50
@Hamsda the death mountain trail bombable wall chest check appears to be missing from the map
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Hamsda 2019-03-28 21:51
uh pretty sure it isnt?
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Natalie 2019-03-28 21:53
-doubleclick- oh there's another tracker update. ok
21:54
...hmm
21:54
here's the problem
21:54
there's a visibility rule on it
21:54
as such it won't appear under F11
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Hamsda 2019-03-28 21:55
yeah which is intentional
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Natalie 2019-03-28 21:55
all bombable checks seem to have this
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Hamsda 2019-03-28 21:55
many of them
21:55
to not show them on kid map if you only have access with hammer
21:56
then again, with the amount of things on the map, this pack is really not designed to be used with f11 mode
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Sal the Dragon 2019-03-28 21:58
yeah well idk what i found or what i did but its there now. i've had hammer since before i went adult and i still dont have bombs though, and it wsnt showing up earlier. maybe im just blind lol
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Hamsda 2019-03-28 22:01
maybe didnt have master sword marked?
22:01
for the adult map that is
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Scott (hatwearinggamer) 2019-03-29 03:01
Similar to the Oracle issue
03:01
LttPXSM (edited)
03:01
but it's only a problem on the LttP side. SM is fine
03:02
and scaling the map doesn't help. the marks are proportional to the map size
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EmoSaru 2019-03-29 03:04
You misunderstood the statement about scaling the map, I think. Regardless, see my last update in #general
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Scott (hatwearinggamer) 2019-03-29 03:10
aye it works! :D
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TheBookworm2 2019-03-29 22:04
For Rikkikun's Majora's Mask map Tracker the southern swamp Skulltulas House says it requires the Zora's Mask when you only need the bow or ranged attack, deku mask, sticks, an empty bottle, and two Magic Beans, which i have all of.
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LightWriterOfLegend 2019-03-30 09:10
how do I use this tracker effectively for hellsanity? The go and door button don't make much sense, also no dropdowns and all chests marked unlike normal keysanity tracker?
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JRJathome 2019-03-30 09:15
@Ninban
09:16
I don't know whether their pack works with hellsanity or not, but Ninban would know for sure.
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Ninban 2019-03-30 09:23
To be honest I don't know, hellsanity is decoupled entrance and exits right?
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JRJathome 2019-03-30 09:23
Yeah.
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Ninban 2019-03-30 09:24
Yeah ok that's why the dropdowns aren't marked, they're always linked to their entrance in "normal" entrance
09:24
Go is "accessibility to that area"
09:25
Door is just "I marked this entrance" (edited)
09:25
But in hellsanity it doesn't make much sense since you would also need exit support, which I didn't make
09:25
I have to note that my pack isn't real entrance support
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LightWriterOfLegend 2019-03-30 09:26
yeah so this doesn't help me
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Ninban 2019-03-30 09:27
Yeah I don't think it should replace normal note taking for hellsanity
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Lechtansi 2019-03-30 16:23
hey @EmoSaru does the standard map tracker for LTTP account for the dungeon bunny revival glitch? I just played a plando where minor glitches were expected, and you had the mitts and bombos and were expected to fake flipper and dungeon bunny revival glitch to get into ice palace for the hookshot and the map tracker didn't show that as possible (edited)
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stephen 2019-03-30 16:25
if it does, it would consider it a sequence break
16:25
but i don't recall ever seeing that cave come up yellow
16:26
standard map tracker assumes you are playing within the confines of the logic used to generate seeds on the website
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Lechtansi 2019-03-30 16:28
yeah, that totally makes sense. but its definitely a sequence break and stuff like fake flipper and superbunny cave is accounted for, so i was curious
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stephen 2019-03-30 16:29
i'm going to say that i improperly read your question and re-answer
16:29
superbunny CAVE might show up as a sequence break
16:30
but not the sequence of events you experienced. Otherwise, pretty much every location should be marked as "accessible by sequence breaking" with enough knowledge and a malleable enough definiton of minor glitches.
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Lechtansi 2019-03-30 16:30
i'm going to edit my original message, beacuse i just realized the glitch im talking about is not the super buny glitch, its the dungeon bunny revival glitch
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stephen 2019-03-30 16:31
that, for what it's worth, is not a "minor glitch"
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Lechtansi 2019-03-30 16:31
hmm. its technically in the minor glitch compendium
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stephen 2019-03-30 16:31
at least, in the speedrun context. the definitons of minor glitch have diverged somewhat for the rando community
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Natalie 2019-03-30 16:33
autotrackers are major glitches change my mind
16:33
..nah, shouldn't bait the LttPR community
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stephen 2019-03-30 16:35
major glitch: a glitch that, without using any other glitches, allows you to sequence break the game.
16:37
but that's a discussion beyond the scope of this channel.
16:37
or discord, for that matter.
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EmoSaru 2019-03-30 16:37
No, it does not account for bunny revival
16:37
It accounts for most glitches that are in common use for most playthroughs
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Lechtansi 2019-03-30 16:38
cool, just making sure i hadn't missed something
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EmoSaru 2019-03-30 16:38
At the end of the day, if you’re doing wacky shit, I expect you to understand the game well enough to play beyond the tracker
16:38
Otherwise the whole world is yellow pretty quickly
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Lechtansi 2019-03-30 16:40
yeah, this plando requires wacky shit and i'm not good at any of it, so i was hoping the tracker would help. hopefully i can figure this out (or give up) (edited)
22:50
"If you encounter a broken map, turn off Gear Menu > Layout > Map DPI Awareness, and reload the pack."
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nickography 2019-03-30 22:50
ty 😃
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Natalie 2019-03-30 22:50
that'll fix it on your end until someone gets off their hindquarters and fixes it on their end
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nickography 2019-03-30 22:51
deleted my post so as to not bug gilgatex
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wolfman2000 2019-03-31 16:51
Ninban: going to give your crossworld pack a shot for a short test. I am due to try crossworld on stream agian at some point. Perhaps this will motivate me.
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Ninban 2019-03-31 17:01
read the notes i put in my announcement for "how to use" 😉
17:02
and have fun!
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wolfman2000 2019-03-31 17:03
already did. tracker is set up. Just getting used to the actual notes part. In order for me to use it effectively, I have to pin AND add a note
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wolfman2000 2019-03-31 17:19
@Ninban Should I DM bugs or report them in here?
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Ninban 2019-03-31 17:19
either, might be easier to keep track in DM tho please
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Frostbite3030 2019-04-01 07:44
I noticed a small error in the logic in the Inverted tracker. It will indicated Turtle Rock is full clearable without a weapon (sword or hammer) to damage Trinexx. (edited)
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EmoSaru 2019-04-01 10:05
I will fix it next time I have an update to push.
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Caracarn 2019-04-02 13:36
@Gilgatex I ran into an issue in the combo weekly last night. In Hard logic, bubble mountain did not show as being accessible with ice/varia (no morph, hi-jump, space jump or speed booster). It was required to get Morph at speed booster missiles.
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Espeon 2019-04-02 15:16
@Ninban i can't install your entrando tracker for some reason. other packages install fine, so it's a problem with just yours
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Ninban 2019-04-02 15:16
Hmm should not have broke, lemme see
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JRJathome 2019-04-02 15:18
Your zip file isn't set up correctly so EmoTracker can't see it. It was downloaded though.
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Ninban 2019-04-02 15:19
oh i see yeah
15:20
Ah I thought I could just download my github release but it does another folder lol
15:25
Fixed
15:25
Thanks Espeon and JRJathome!
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Sal the Dragon 2019-04-02 22:09
hey so I'm aware of how to fix the incorrect color square placement by turning off that one option in the settings, but with the Seasons tracker by @Herreteman it doesn't fix it on the Subrosia map
22:09
with dpi turned on
22:09
and with dpi turned off
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Sal the Dragon 2019-04-02 22:30
unchecking dpi is supposed to fix it, but in my case unchecking dpi is whats wrecking it
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Sal the Dragon 2019-04-02 22:56
so leaving dpi checked fixes the colored map squares, but makes a few item icons smaller
22:56
namely the seed satchel, rod, and d1 and d3 keys
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Herreteman 2019-04-02 23:16
I know
23:16
Fix is sent but not yet uploaded
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Sal the Dragon 2019-04-02 23:16
👍
23:16
awesome
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Herreteman 2019-04-02 23:17
But the DPI thing is probably in your end
23:17
That should be working as normal already
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Sal the Dragon 2019-04-02 23:18
see, but turning it off is supposed to fix the colored map squares, but unchecking it is what makes them mixed up
23:19
thats the part im confused about
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Herreteman 2019-04-02 23:20
Nah, you should have it on, I upscaled the maps initially to fix it before the option was introduced so turning it off is bad
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Sal the Dragon 2019-04-02 23:21
ah
23:21
that makes sense
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Ender of Games 2019-04-04 00:43
@Mihalo On your ZMMR map tracker expanded view the Bomber's notebook is listed twice, and is toggleable on both... which, afaik, does not affect the game in any way.
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Mihalo 2019-04-04 00:48
one is the notebook itself, the second one next to the code is for marking the code as obtained.
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Ender of Games 2019-04-04 00:48
OH
00:49
Wouldn't the code not being 11111 mark that? feenT
00:49
Anyways, we assumed it was a bug, as the other versions of the same pack did not have that
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Mihalo 2019-04-04 00:51
it's only in the expanded map tracker (which was the default until a little while ago) because it doesn't affect anything in logic so it's only for people who want to track everything.
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NaMeFaKeR 2019-04-04 10:26
hey i need some help with the Entrance Tracker in Alttp. Can i Connect the Entrances? For exampel: Found Race Game Entrance and it leads me to Hype Cave. can i mark this with a Letter or a Colour? this would be nice @Ninban
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Ninban 2019-04-04 10:26
Nope
10:27
This will probably be doable when Emo implements real entrance support
10:27
For which there is no ETA
10:28
I recommend you add notes though
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NaMeFaKeR 2019-04-04 10:39
ah ok thank you, i try it with notes, but it's hard 😄 after a time, i have to search for the right Notes xD my brain not working lul
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Sal the Dragon 2019-04-06 20:18
so @Hamsda when I click on hold on water temple the one check says "central pillar" but when I pin it it says "basement"
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Hamsda 2019-04-06 20:18
yes?
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Sal the Dragon 2019-04-06 20:20
is it supposed to be different between clicking and holding, and actually pinning it?
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Hamsda 2019-04-06 20:20
yes, its normal names and short names
20:20
thats the case for almost all locations
20:21
normal names are equal to or close to spoiler log names
20:21
short names are sometimes nicknames or just cutting out stuff like "chest" at the end to make them shorter
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Sal the Dragon 2019-04-06 20:21
so pinning is short names?
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Hamsda 2019-04-06 20:22
ye
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Sal the Dragon 2019-04-06 20:22
ah, I did not know that. thanks!
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Natalie 2019-04-06 20:33
lots of locations + lots of long names = something's gotta give
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Hamsda 2019-04-06 20:44
yeah pretty much
20:45
if i were to not use the shortnames, some of the dungeons would get like twice as long
20:45
and they are already way too long 😛
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Sal the Dragon 2019-04-07 12:53
Hey @Herreteman suggestion: since there's location squares for all the seed trees, what about adding a capture box that lets people mark what seeds are there?
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Herreteman 2019-04-07 14:38
Capture box wouldn't really work since seeds would be mixed with the other items, I was thinking about having a progressive hosted item to mark what seed it is but then they wouldn't get added to the tracker
14:38
Unless there's some LUA magic to make that happen
14:39
If that's the case, I may add it, but I have other priorities
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Sal the Dragon 2019-04-07 14:39
Fair enough
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EmoSaru 2019-04-07 16:29
I was thinking about having a progressive hosted item to mark what seed it is but then they wouldn't get added to the tracker
16:29
I have literally no idea what this means
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deserteagle417 2019-04-08 02:21
I'm guessing something where you could indicate the hash of the seed?
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Natalie 2019-04-08 03:32
not even close
03:32
Oracle games
03:32
The seeds found on the seed trees are randomized
03:33
The objective here is apparently to add a capture for the trees in the event you do not have a weapon that can remove the seeds
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EmoSaru 2019-04-08 03:53
I just don’t understand the bit about “then they wouldn’t get added to the tracker”
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Herreteman 2019-04-08 04:56
There are 5 types of seeds that can be repeated in the trees and obtained in other places that aren't them, the point of tracking what each tree has would be to mark a specific seed as obtained in the items
04:56
So a separate selector for each tree wouldn't do that like a capture box
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deserteagle417 2019-04-08 05:28
Lol, that's what I get for not reading the to messages above it
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EmoSaru 2019-04-08 13:40
I guess what I don’t get is, why not use a progressive toggle
13:40
As a hosted item
13:41
I don’t understand the comment about it “not being added to the tracker”
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deserteagle417 2019-04-08 14:11
I think you're saying that like, if two trees have scent seeds, if you put them as a hosted item on each tree, once you select that you've gotten them from one tree, it'll add the "scent seed" as obtained in the items and not be able to be marked on any other trees?
14:12
Maybe make the seeds a consumable, that way you can put multiple of them among the trees and marking off one tree won't remove them from others
14:12
and once you've obtained one in your inventory, you can see it as an item you have
14:13
that's the best case solution I can think of (and I guess it also gives you a count on the number of places you can obtain a given seed type)
14:13
Does that sound anything like what you're going for?
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EmoSaru 2019-04-08 14:21
Honestly, If that’s what they want, I’d just link them in Lua
14:23
It’s not hard to do
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jll 2019-04-10 20:44
what does the seed setting do on the oot pack?
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Natalie 2019-04-10 20:45
Assuming Hamsda's package for "oot pack".
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jll 2019-04-10 20:45
yes
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Natalie 2019-04-10 20:46
By setting the Magic Bean icon in the Settings heading to Plant, it adjusts the location logic on the map tracker.
20:46
It requires you to first mark at a seed location on the Child map that you have planted a bean.
20:46
Only then will it show in the Adult map that you can actually access the item for it.
20:47
In short, enabling that option force-implements a checklist of bean spots that lead to items. You must mark the bean spot as planted in the Child map before you can actually be shown the location in the Adult map.
20:48
If you have a good memory of where you have planted Magic Beans, you don't need to enable this option. If you have a poor memory of where you have planted Magic Beans, enable this option and mark off the bean patch on the map when you plant the bean.
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jll 2019-04-10 20:48
what is the bean patch icon
20:49
and what is the dotted line icon
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Natalie 2019-04-10 20:50
The dotted line appears in any location check where you can visually identify or otherwise learn the identity of an item before you are capable of actually acquiring the item.
20:50
It's a "capture" slot, and you can mark any trackable item in that slot for a future reminder.
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jll 2019-04-10 20:51
what about what the seed slot icon looks like
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Natalie 2019-04-10 20:51
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jll 2019-04-10 20:51
how did you make that appear
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Natalie 2019-04-10 20:52
If you have a bean indicated in your tracked items, and have access to the bean location, you'll see it just like any other location in the Child map.
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jll 2019-04-10 20:56
what does the clothing icon mean
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Natalie 2019-04-10 20:58
That is the tracker's equivalent toggle for Fewer Tunic Requirements, a logic option in the randomizer.
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jll 2019-04-10 20:58
ok thats all
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Hamsda 2019-04-10 21:32
theres also https://github.com/Hamsda/OoTRMapTracker#ootrmaptracker where i try to answer most of those questions 👀
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Manavine 2019-04-13 14:02
Uh, when I updated emotracker, I suddenly wasn't able to pin more items to my notes. They aren't necessary for me, but pretty nice to have around, especially with shops. It's so I can check what item is where, and what gossip stones told me about certain items I might want in the future. For some reason, regular item pinning (like marking stuff that's visible and what-not) still works.
14:02
I don't know if this is a compatibility issue with OoT Map Tracker and the latest version of Emotracker, or an Emotracker problem, hence why I'm putting it in here.
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EmoSaru 2019-04-13 14:08
hold, let me look
14:08
I broke this
14:08
one sec
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EmoSaru 2019-04-13 14:16
@Manavine I've pushed an update that resolves this issue. Thanks for reporting it!
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Manavine 2019-04-13 14:16
Okay, thank you! carlton
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Malcreos 2019-04-14 09:17
Anyone else having an issue with @Gilgatex 's SMZ3 pack with the points being out of alignment or is this something that I broke somehow?
09:17
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stephen 2019-04-14 09:18
update the pack
09:18
and Gilgatex doesn't support that pack anymore
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Malcreos 2019-04-14 09:18
No updates as per the package manager
09:18
Oh I see
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stephen 2019-04-14 09:18
That should be the DPI scaling issue
09:18
Ninban supports it now.
09:19
I believe there is an option in the menus to use the correct scaling, stand by while I open it up
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Malcreos 2019-04-14 09:21
Ahhh
09:21
I disabled "Map DPI Awareness"
09:21
And then switched packs and back again and it worked
09:22
❤ Screevo, thanks for that
09:22
I'm not good enough to play SMZ3 without a map yet, so I was counting on it
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Starsaver 2019-04-14 09:23
Whats SMZ3?
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Malcreos 2019-04-14 09:24
Super Metroid + Link to the Past Combo randomizer
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Starsaver 2019-04-14 09:24
Ahhh OK. I always called that one "A Link to the Super Metroid" or ALTTSM.
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Malcreos 2019-04-14 09:25
I think they call it SMZ3 cause of Super Metroid + Zelda 3
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Starsaver 2019-04-14 09:25
Fair enough.
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stephen 2019-04-14 09:33
Ok @Malcreos click the gear -> Layout -> Map DPI Awareness
09:33
Oh i see you found it
09:33
i got distracted by the small people that live with me.
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Ninban 2019-04-14 09:33
@Malcreos did you update the pack?
09:33
I pushed a fix yesterday
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Malcreos 2019-04-14 10:32
I'm at 10.2 using the update manager.
10:32
Should I get my files some somewhere else?
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Ninban 2019-04-14 10:36
10.2 is only referencing the version of the randomizer for the logic. I don't there's a way to see the package version on emotracker tho
10:37
the package manager should have me as the author of the pack anyhow
10:37
if you don't see that, try reinstalling it?
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Malcreos 2019-04-14 10:38
I did, it still showed Gilgatex...I'll look into it later. Going live now! Thanks for the help though! I'll hit you up if I have additional issues afterwards
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Ninban 2019-04-14 10:39
alright keep me informed, gl!
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stoic-rose94 2019-04-14 14:52
I want to make a package for Toejam & Earl, but after looking through the FAQ, I couldn't find anything saying anything about how to make one. Could someone help me with that?
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JRJathome 2019-04-14 14:53
There's no official documentation yet. I recommend looking through Emo's ALttP pack to see how it's put together. There's also JSON schemas pinned in #customization-support
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stoic-rose94 2019-04-14 14:54
Thank you
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TrisChandler 2019-04-14 14:56
I've found the Emo's ALtTP, SauceRelic's Super Metroid, and MagoMerlin's FF4 packs all superuseful for learning how things actually go together.
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LostThePirate 2019-04-15 10:48
Hey @Hamsda, super low priority, but especially for Multiworlds, it would be nice to be able to Capture Ice Traps for shops and hinted places. Sometimes, you just wanna go back and grab them for folks... ;)
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JRJathome 2019-04-15 11:03
Could always write a note if you really want to keep track. kelpThink
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LostThePirate 2019-04-15 12:40
Yeah, but you can't hover over a location and see a text note, whereas you can see a captured note item.
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Hamsda 2019-04-16 17:09
@LostThePirate added and also made the bottles for captures a bit better thanks to lua
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LostThePirate 2019-04-16 17:10
💜
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Sal the Dragon 2019-04-16 17:19
Ice trap capture? I love it
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Squiddo 2019-04-23 08:49
I love how lost's request is literally just a way to fuck with people.
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RoryExtraLife 2019-04-23 16:39
question, is it possible to have two hosted_items on a location section on a map tracker? trying to ["item1","item2"] just ignores both of them.
16:44
I've also tried ["item1,item2"] as well as "item1,item2". listing two "hosted_item": variables just makes the second one count. anyone got any ideas of what might be a good solution?
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EmoSaru 2019-04-23 16:56
No. There is one hosted item per section.
16:56
Your attempts failed because they change the JSON type of the value being parsed, which causes the data not to load at all.
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RoryExtraLife 2019-04-23 16:58
good to know! I'll just throw in another section to it then, cheers emo! 😄
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EmoSaru 2019-04-23 17:02
Just for the future, questions about pack authoring/customization should go in #customization-support 😃
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RoryExtraLife 2019-04-23 17:03
got it! cheers 😄
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FritterzEsq 2019-04-23 20:12
what do the colors mean for the squares on hamdas oot randomizer tracker? Sorry, I don't know where to look.
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Natalie 2019-04-23 20:13
Same as for every other pack, detailed in the top post of #faq
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FritterzEsq 2019-04-23 20:13
thank you
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Natalie 2019-04-23 20:14
at the very bottom of the top post in #faq specifically
20:15
It's worth noting that blue locations are used for any location you can visually confirm or otherwise learn about the content of (via a "good hint" from a gossip stone)
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JRJathome 2019-04-27 22:38
@EmoSaru in your inverted keysanity variant, there seems to be logic missing for having 2 small keys to bypass the hookshot requirement for the chests on the right side. Actually, that seems to be an issue with the normal keysanity variant too. Or am I missing something?
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EmoSaru 2019-04-27 22:42
Is it actually showing green, or yellow?
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Natalie 2019-04-27 22:43
..in which dungeon? I mean, could guess, but you didn't mention.
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EmoSaru 2019-04-27 22:43
☝️
22:44
I’m assuming ice palace.
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JRJathome 2019-04-27 22:44
Whoops. Sorry. Ice Palace, and it's showing yellow without hookshot.
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Natalie 2019-04-27 22:44
That's my guess too, judging by "hookshot" and "right side"
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EmoSaru 2019-04-27 22:44
That gap is the easiest bomb jump in the dungeon.
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JRJathome 2019-04-27 22:45
Not saying it isn't. But if you have both small keys, you can just go through the door on the other side.
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Natalie 2019-04-27 22:45
Loading up maps now, as now I'm curious.
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EmoSaru 2019-04-27 22:45
Oh, you’re asking why it doesn’t turn green with them?
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JRJathome 2019-04-27 22:45
Yeah
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EmoSaru 2019-04-27 22:45
That’s probably an error, but I also don’t care much.
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JRJathome 2019-04-27 22:46
kelpLUL fair enough
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EmoSaru 2019-04-27 22:46
I’ll look at it next time I have a reason to push an update.
22:47
Like, by and large, nobody playing the game competently has ever once thought about keys in ice palace, lol
22:48
When freaking somaria can technically force it into the yellow, it’s just silly
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Natalie 2019-04-27 22:48
the dungeon does become hilariously broken with a couple of explosives
22:49
let's see if I can spot a way to waste keys such that that doesn't actually work
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JRJathome 2019-04-27 22:53
You'd have to open the door to the crystal switch by the boss to make hookshot required.
22:53
Pretty sure.
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Natalie 2019-04-27 22:54
Without the Big Key in possession, you can't waste yourself out of keys, as there's enough lying around.
22:54
With it, let me recount.
22:54
With the Big Key, yes, you can waste yourself out of keys to make Hookshot required.
22:55
After spending all keys except for the Big Key, and not performing IPBJ, you will have two keys left over with no way to lock yourself out of them. If you have the Big Key, you can lock yourself and require the Hookshot.
22:56
Possessing one extra item enables you to keylock yourself. This is a logical nightmare and I'd say that it's correct to leave it remaining a yellow check.
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JRJathome 2019-04-27 22:56
Absolutely. Now that I look through it again, it makes sense that way.
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Natalie 2019-04-27 22:56
Also?
22:57
Fuck Ice Palace's vanilla-intended progression. (edited)
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JRJathome 2019-04-27 23:07
Just tested with the customizer. Putting both the big key and hookshot on the right side is doable, but only placing the hookshot there causes an error when generating.
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Deleted User 2019-04-28 01:29
in the hamsda tracker, can you specify the price of a shop item so that it doesn't appear in green when i don't have a wallet big enough to buy it?
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Natalie 2019-04-28 01:34
That may be something that can happen, considering some recent developments, but not right now.
01:35
You'll just have to keep good concise notes...
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Ninban 2019-04-28 02:17
It's better to keep it yellow until hookshot since you never know if it is locked for real or not until you get all the necessary items, especially in keysanity
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Natalie 2019-04-28 02:29
You would have to actually lock the big key behind something on the right side in order to allow hookshotless access to the right side in the logic
02:30
as, as stated, the big key will allow you to waste two more keys and thereby hard require the hookshot
02:30
logistics nightmare et cetera.
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EmoSaru 2019-04-28 02:49
Fun Fact: IP is the dungeon that made me decide that building a “full” keysanity logic tracker for the dungeons wasn’t worth it.
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Natalie 2019-04-28 03:05
And we've basically gone over a large portion of why just now.
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LostThePirate 2019-04-28 04:05
@Deleted User You can add a Note shops with the price and the item.
04:06
But yeah, there isn't logic for the Wallets and whatnot in Shopsanity for the tracker pack, only workarounds. (edited)
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Deleted User 2019-04-28 16:36
in hamsda, what do the blue squares indicate?
16:37
i figured out that yellow appears to be tricks, and i thought blue meant i could assign a hint to that check, but i don't think that's right
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JRJathome 2019-04-28 16:37
The blue locations are places that you can get hints for from the gossip stones.
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Deleted User 2019-04-28 16:37
that's what i thought
16:37
but the ocarina frogs game was not blue
16:37
and i got a hint for it
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Natalie 2019-04-28 16:38
Frog spot has two checks, if memory serves only the butterfly game is hinted.
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Deleted User 2019-04-28 16:39
i see frogs in the rain and frog ocarina game, both appear black and not blue
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Natalie 2019-04-28 16:39
"black"
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Deleted User 2019-04-28 16:39
uhh red
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Natalie 2019-04-28 16:39
screenshots
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Deleted User 2019-04-28 16:39
sorry lol
16:39
i have to hold shift to see them
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Natalie 2019-04-28 16:39
Are hints actually enabled in your tracker settings?
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Deleted User 2019-04-28 16:39
yes the gossip stone says On
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Natalie 2019-04-28 16:39
🤔
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Deleted User 2019-04-28 16:39
i see many other blue squares and i've received hints for those places so i was thinking that's what it meant
16:40
but this one isn't blue for me
16:42
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Natalie 2019-04-28 16:44
Let's look at other hintable locations, such as 10 Big Poes. If it isn't showing as blue at 10 Big Poes (which has a guaranteed hint message on one of the stones) then hinted locations aren't enabled for whatever reason.
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Deleted User 2019-04-28 16:44
16:45
i had to switch to adult map to see this one, i'm looking at frogs in child map
16:46
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Natalie 2019-04-28 16:50
hmm
16:51
What's @Hamsda have to say on the subject, then? tl;dr Ocarina Memory Game does not show as a blue check
16:51
Oh. Hello
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Hamsda 2019-04-28 16:51
sadly not each and every check will show up
16:52
the system is just not made for these hints
16:52
see 1500hba
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Natalie 2019-04-28 16:52
...but it kind of is, and it used to do that properly earlier
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Hamsda 2019-04-28 16:52
no it never did
16:52
and no, the system is made for stuff that is visible
16:52
i've gone to great lengths to make most of them visible from the start
16:53
without breaking the rest of the locations nearby
16:53
but at some point it's just... the system is made for peakable stuff, not for hintable
16:54
gotta use notes, i doubt there will be anything else to use
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Deleted User 2019-04-28 16:54
i can actually mark the item at that location, i was just confused because this was an exception to the blue squares rule
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Natalie 2019-04-28 16:54
...except as long as a gossip stone is accessible, all guaranteed/good hint checks are peekable (edited)
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Hamsda 2019-04-28 16:55
peekable as in you can walk there and look at them
16:55
because that makes a gigantic difference for the structure of the locations
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Natalie 2019-04-28 16:55
no, not really
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Hamsda 2019-04-28 16:55
yes, really
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Natalie 2019-04-28 16:55
you are writing inconsistencies into your package
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Hamsda 2019-04-28 16:55
...
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Natalie 2019-04-28 16:55
you cannot look at the 10 Big Poes reward
16:56
but you can read its reward on a gossip stone
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Hamsda 2019-04-28 16:56
geez dude
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Natalie 2019-04-28 16:56
so why does it show as visible/peekable?
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Hamsda 2019-04-28 16:56
as i said
16:56
it is not perfect
16:56
i tried to make workarounds for most locations
16:56
i havent done it for all
16:56
because functionally the blue shit means you can walk there and look
16:57
getting these workarounds to work has taken me hours already
16:57
so yes, there is a gigantic difference for the locations
16:57
if you think it's an easy fix, feel free and PR
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Deleted User 2019-04-28 16:57
well i appreciate that, this tracker is the best i've used by far
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stephen 2019-04-28 16:57
i think the beauty of the tracker is that people can modify the packs to meet their own desires
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Deleted User 2019-04-28 16:57
that's very true
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stephen 2019-04-28 16:58
so differences in design philosophy aren't a good thing to argue over.
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Hamsda 2019-04-28 17:00
it's not so much a design philosophy as it is a limitation... i could probably work around it, but at that point I'd list explicit access to each location without using the inheritance, and I'm not going to maintain that nightmare
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EmoSaru 2019-04-28 17:13
I've been dealing with some pretty debilitating stuff in my personal life, so although I usually stand back from these types of things, I'm feeling opinionated and I'm not going to today. As a matter of civility, I think it's worth assuming that pack creators have thought about what they're doing and have reasons for it. Without getting more specific, I would say that that's especially true in the case of somebody like Hamsda, who maintains one of the most complicated and most widely used map-enabled packs. I know what kind of maintenance issue he's talking about, and he's not wrong about the potential maintenance difficulty. Like any product, there are always cost/benefit trades to be made, and as Screevo pointed out, anybody who feels they can do better is more than welcome to do so, one way or another. EmoTracker would be nothing without the pack creators. They put a lot of effort in, for effectively zero compensation. As do I. In my experience with every current member of the group, constructive feedback is pretty much always welcomed. When feedback is not prevented constructively, it's a testament to the good nature of the contributors we have that it's still usually welcomed.. Let's not test our collective patiences unnecessarily, and let's keep things constructive, kthxbai.
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Hamsda 2019-04-28 17:25
just to elaborate a little on the hint issue: for a location to be hintable like that, there needs to be access rules all the way to the root element that either grant full (or sequence breakable) access or also just hintable access. and giving all the parents hintable access doesn't work either, because then the child locations without any requirements (besides their parents') will all appear blue as well. many of the "deeper" nested locations have a separate lua function now, so that I can use that for the regular access and add a {$hintable} to the ones that can be hinted at. e.g. something like desert colossus. tbh I should probably fix the frogs, they might be one of the few overworld locations left, but at the same time, a bunch of locations in dungeons can be hinted at... and if I start doing the same thing for every single dungeon, I really end up with a separate lua function for almost every region, instead of making use of the system Emo provides us with. (edited)
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Fouton (PugHUD) 2019-04-29 17:49
so people are aware, the bytes for bosses in sm are apparently strangely placed in ram in the wrong boss order than I expected, fixing the autotracking of bosses to actually mark the right bosses >.<
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Mallow Ch. 2019-04-29 17:54
It doesn't seem to automatically highlight the stuff I'd already collected when I loaded the save / arrived from Hyrule.
17:58
Zelda segment works fine though. SeemsGood
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Fouton (PugHUD) 2019-04-29 18:05
when did you turn the autotracking on (edited)
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Mallow Ch. 2019-04-29 18:13
After booting the rom.
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Fouton (PugHUD) 2019-04-29 18:13
like in SM?
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Mallow Ch. 2019-04-29 18:14
Yeah, just at the file select screen.
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Fouton (PugHUD) 2019-04-29 18:14
and alttp didnt update until transition
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Mallow Ch. 2019-04-29 18:14
correct.
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Fouton (PugHUD) 2019-04-29 18:14
dangit
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Mallow Ch. 2019-04-29 18:14
and when you return to SM, all the Zelda stuff vanishes.
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Fouton (PugHUD) 2019-04-29 18:15
oh thats really weird
18:15
its not doing that for solski right now
18:15
are you on console or emulator
18:15
I dont think that should change anything but I dont know anything about the differences
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Mallow Ch. 2019-04-29 18:15
emulator. SNES9X-RR v1.54
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Fouton (PugHUD) 2019-04-29 18:15
alrighty
18:15
ill have to do emulator testing in addition to fixing these boss bytes
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Mallow Ch. 2019-04-29 18:17
if you want, i could record a video to show what happens? 😃
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Fouton (PugHUD) 2019-04-29 18:17
No it's okay, I understand whats happenin, just gotta solve the issue somehow
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Mallow Ch. 2019-04-29 18:18
Alright 👍
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Fouton (PugHUD) 2019-04-29 18:19
Im mostly worried that its related to the addresses im using within the ram being a problem for the emulator to handle, dont know why or if that makes any sense cuz im technically unaware of how they function
18:20
cuz so far it functions 2/2 on sd2snes and 0/1 on emulator so im worried its a difference in functionality that I wasnt aware of
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EmoSaru 2019-04-29 18:26
It may be related to how SRAM is mapped.
18:26
Depending on what addresses are causing the problem.
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Fouton (PugHUD) 2019-04-29 18:30
yeah thats the concern for me
18:30
because the ones that arent working are in the 0x70xxxx range
18:30
and the 0x7e ones are working just fine
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EmoSaru 2019-04-29 18:31
Yeah, it's SRAM
18:31
Let's take this offline
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Fouton (PugHUD) 2019-04-29 18:31
sure 😃
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Mallow Ch. 2019-05-01 20:45
Can confirm the updated SMLttP autotracker is working great. Doesn't pick up the weapon count, it seems, but that's not important. 😄
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Mihalo 2019-05-01 20:49
@Hamsda someone found an issue with bombchus in logic for MQ dodongo. the two yellow checks seem to always mark as sequence break with bombchus even with bombchus in logic enabled. https://cdn.discordapp.com/attachments/274186223147417600/573352777271738389/unknown.png
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Hamsda 2019-05-02 03:19
thats the same for regular i believe, think bombs used to be "required" for the eyes? ill look into it
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Fouton (PugHUD) 2019-05-02 04:42
@Mallow Ch. the latest version doesnt count ammo anymore since I dropped it from the layout. Ill create an etank item and add all sm resources to the autotracking though so it can support those who still desire to track those
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Mihalo 2019-05-02 05:56
Nope, regular dodongo's cavern allows bombchus for eyes in bombchus in logic
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Fouton (PugHUD) 2019-05-02 18:37
@Mallow Ch. ammo counts added 😃
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Mallow Ch. 2019-05-02 18:38
POGGERS
18:38
Thanks so much!
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Fouton (PugHUD) 2019-05-02 18:39
np 😃
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Mallow Ch. 2019-05-02 18:42
noice.
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Fouton (PugHUD) 2019-05-02 18:46
pattyOK
18:47
I guess I forgot to make aga1 track in SM but no one should be using that item code soooo /shrug (edited)
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Mallow Ch. 2019-05-02 18:48
i have no idea what that is 👌
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Nicholas Steel 2019-05-03 04:47
Right click the emoji then click View Image. Then the zombies will come. (edited)
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Doctor Blue 2019-05-04 06:05
I have a potential bug to report for the Keysanity variant of the LTTP Rando package. Attached is a set of screenshots documenting the issue. It's regarding to Mimic Cave being colored Yellow vs. Green, showing the minimum requirements that I believe are in error. (It seems it's using standard randomizer logic to determine Mimic Cave access vs. Keysanity logic, to mie.)
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Nicholas Steel 2019-05-04 07:55
The issue is that there should be no Fire Rod requirement to reach Mimic Cave.
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Doctor Blue 2019-05-04 07:57
Along with: * 2 keys are required, not 3 * Big Key Turtle Rock should not be required * Moon Pearl should be required, but isn't.
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Nicholas Steel 2019-05-04 07:59
And Mirror is required, of course.
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Doctor Blue 2019-05-04 08:01
Yep. That's represented correctly in the tracker, though
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Fouton (PugHUD) 2019-05-04 09:54
Firerod could be required to get to mimic cave is the reason I believe, but im on my phone so I could be misreading the issue
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Doctor Blue 2019-05-04 09:55
In this scenario it's Keysanity, where firerod is not required.
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Fouton (PugHUD) 2019-05-04 11:22
Thats a good point
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EmoSaru 2019-05-04 12:45
I will look into it.
12:46
When I am back from being out of town.
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Doctor Blue 2019-05-04 12:49
Sounds good. It's otherwise working great for keysanity tracking.
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Hugo Maia 2019-05-05 04:51
Yesterday through a lapse in judgement I forgot to check the medallion for Turtle Rock, 15 minutes later I'm panicking thinking I somehow softlocked the game due to poor key usage in PoD. It was a keysanity, only PoD was orange and the rest of the map was all red. Can we get TR and MM to turn blue as a reminder to check what's their required medallion once we have the means to get to their entrances?
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EmoSaru 2019-05-05 12:04
This is not something I have any intention to add. It’s useless information for experienced players, which most players become eventually, and just adds additional noise to the map. The tracker isn’t intended to show everything you might need to do. It doesn’t show tree pulls, or hoarder locations, or hint tiles, or...
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Doctor Blue 2019-05-05 16:21
Where are packages stored locally on a user's machine?
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Natalie 2019-05-05 16:23
Documents\EmoTracker
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Doctor Blue 2019-05-05 16:25
I checked program files and appdata, but not that lackRNG
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Mertukan 2019-05-06 22:24
Is it a good idea to try and make a pack with no knowledge of javascript?
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Natalie 2019-05-06 22:40
Considering javascript isn't involved at all, I don't see the relevance of the question.
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Mertukan 2019-05-06 23:48
what about all the .json files?
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Shinji257 2019-05-07 00:12
json isn't javascript. The file stores data structures.
00:12
Sorry. I can't think of a better way to say what it has.
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Natalie 2019-05-07 00:36
JSON is rather poorly named, in all honesty
00:37
JavaScript Object Notation is quite literally just a data structure that's easily handled by humans
00:37
distance yourself from the connotations of JavaScript and treat it as what it is
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Mertukan 2019-05-07 00:41
i see
00:45
sorry for my ignorance
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Fouton (PugHUD) 2019-05-07 20:41
real easy to make a pack if you understand the pack structure that emo has laid out, and then you can just verify all your packs with the website emo showed me: https://jsonlint.com/
JSONLint is the free online validator and reformatter tool for JSON, a lightweight data-interchange format.
20:42
thatll just show that it has functioning format though, wont confirm everything is right
20:42
most of packs is stealing code from other packs
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Hamsda 2019-05-07 21:31
or just use a good editor that has built in linting 😃
☝ 1
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EmoSaru 2019-05-07 22:31
This is really best discussed in #customization-support tho
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Nintennerd 2019-05-08 09:44
Hi, im new to EmoTracker, and I made the dumb mistake of updating my pack in the middle of a run, and now all my progress is gone. Is there a way toroll back the update, or force install the previous version?
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stephen 2019-05-08 09:44
nope
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Nintennerd 2019-05-08 09:45
fudge
09:45
what a bummer lol
09:46
do you you think I'd be able to fake it with overrides?
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stephen 2019-05-08 09:46
I couldn't begin to tell you. But I'm sure that the exercise in finding out would take longer than just starting your seed over.
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Nintennerd 2019-05-08 09:47
gotch ya thanks. I'm gonna try my best to remember everything I tracked
09:50
backtrack, i've got it to work! While asking this, I found the previous version of the pack on GitHub and was able to load it up anyways 😛
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Hamsda 2019-05-08 10:27
yeah if the packs are hosted publicly with a version history, you can grab the right version and load the pack again
👍 1
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Deleted User 2019-05-08 14:17
is there any way to load a save after you've updated a pack
14:17
or do you just lose it
14:23
nevermind, i found the old version. thanks hamsda for having an easy to find repository
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Cadenza 2019-05-08 15:13
I posted at the wrong place it seems. Just to point out that there are some mistakes in the SM map tracker regarding some of the accessible items
15:14
I've got stuck because some power bombs where marked as unaccessible. Also, on my first playthrough (vanilla), I've sequence broke my spring ball and it was marked as red. If accessible outside logic, it should be orange, no?
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Doctor Blue 2019-05-10 05:32
In Keysanity, you can find 4 keys for Turtle Rock. I currently have 3. EmoTracker says the dungeon is fully-clearable (i.e. can be done without glitches). Is that really possible though? It seems you need all 4 if you want to full-clear. (I stole the key you get to vanilla big chest and used it in the dungeon. I'm at trinex and have 0 keys currently). Is there a way to get to Vanilla Big Chest without a key, without glitches? Or did I miss a pot/mob key somewhere?
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Espeon 2019-05-10 06:31
nah you're correct. TR isn't full clearable in a way where you can keep all the items since you need to pick between big key chest or trinexx item
06:31
you can hard reset from the big key to see what it is but you won't get to keep it
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Doctor Blue 2019-05-10 06:32
If that is the case, should the tracker not mark TR as green until you have all 4?
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Espeon 2019-05-10 06:33
yeah probably
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Wattsini91 2019-05-11 04:53
@Hamsda Just a question for you: In your map tracker, I don't know what the dotted outline squares are for. For example the shops in shopsanity?
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Hamsda 2019-05-11 05:03
so called captures
05:03
if you click em, you can mark stuff that is in that spot
05:04
used for stuff you can get hints for or where you might be able to spot an item but not get it
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Wattsini91 2019-05-11 05:09
thanks 😃
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nickography 2019-05-11 17:26
@Gilgatex there are two speed booster locations linked on the map, one is underneath wave
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Natalie 2019-05-11 17:29
@Ninban Pointing this in the correct direction and mentioning this only happens on the Norfair tab, not the full map.
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Ninban 2019-05-11 17:30
Thank you for the report NDIAZ and Natalie for the redirect!
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Tilt Controls 2019-05-12 14:53
@Hamsda For some reason, holding shift to show all checks will always display MQ spirit temple if you don't set spirit to MQ, and no other dungeon does this. Not even the normal spirit temple if you do set it to mq.
14:54
It also does it only as child
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Hamsda 2019-05-12 15:16
fixed already on dev, will push to master soon
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Sal the Dragon 2019-05-13 20:33
@Herreteman D5 incorrectly listed as completable without feather
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Herreteman 2019-05-13 23:37
True, featherless shouldn't be in logic, I probably forgot about it for the dungeon clear checks
23:37
Ty for the report
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Palm__ 2019-05-14 19:18
@Herreteman red, blue, and hard ore all are labelled as member's card when you hover over the image
19:18
(seasons pack)
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Herreteman 2019-05-14 19:19
Huh, you're right
19:20
Not that it really matters but I'll fix it in a sec
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Tilt Controls 2019-05-15 14:12
@Hamsda does ER still have support for options like keysanity, scrubsanity, shops, etc like the normal one
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Hamsda 2019-05-15 14:12
nah, since there is none of that on the map
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Tilt Controls 2019-05-15 14:14
but what if you play er with shops
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Hamsda 2019-05-15 14:16
I do
14:16
so what?
14:16
if you find a shop with something interesting, you mark it as a shop
14:17
if you dont play shopsanity, you just click it off
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Lechtansi 2019-05-15 14:24
@Darkened5ky @Spleebie i've been using the wind waker pack, its really great! quick question - theres a chest at the top of hyrule castle thats accessable when you have all 8 triforce pieces. Is that included in the tracker? It doesn't show up under my current settings
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Tilt Controls 2019-05-15 14:24
there's a chest there what
14:24
what chest
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Lechtansi 2019-05-15 14:26
its the master sword chamber
14:26
this is my first TWW seed, so i'm just going off spoiler log names for things
14:29
i'm used to LTTPR where everything is a chest, i should have said "check"
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Natalie 2019-05-15 14:37
doesn't picking up the eight triforce pieces literally only open the barrier
14:38
MS (depowered) in vanilla is a reward for visiting Hyrule immediately after completing the tower
14:38
to my knowledge, no further item is picked up in Hyrule afterward, ever
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Lechtansi 2019-05-15 14:39
i dont remember exactly where it is in the tower, but you definitely get something in there
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Lechtansi 2019-05-15 14:54
@Natalie it might be a customization of the randomizer to mimic getting the master sword, similar to how they put two chests inside the pyramid fairy in LTTPR
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Mihalo 2019-05-15 14:55
the wind waker pack in emotracker is super outdated.
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Lechtansi 2019-05-15 14:55
oh, that sucks
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Mihalo 2019-05-15 14:56
since at least october or so
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Natalie 2019-05-15 14:56
of 2017?
14:56
-duck- (edited)
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Mihalo 2019-05-15 14:56
'18
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Lechtansi 2019-05-15 15:00
welp, looks like i'm switching trackers then
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Spleebie 2019-05-15 15:08
@Lechtansi there is a chest in the castle, it's the light arrows in vanilla. The pack IS outdated tho and I don't think it shows on the old one. It's on @Darkened5ky to update it but he's been .... distracted as of late
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Lechtansi 2019-05-15 15:20
got it. this is my first seed, and checking the spoiler log it simply said "master sword chamber"
15:20
i appreciate your work on the tracker!
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Darkened5ky 2019-05-15 17:19
Update coming soon.
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Lechtansi 2019-05-15 18:04
Thanks @Darkened5ky
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Wattsini91 2019-05-15 23:56
@Hamsda what happened to the Kakariko Gate open/closed option?
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Wattsini91 2019-05-16 00:15
it's just a bit tricky when your latest version of the Map Tracker doesn't have the all same settings as the current v4.0 seed generator.
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Wattsini91 2019-05-16 00:29
also, with the trade items, i think if you have, say, the Skull Mask, then everything between the Weird Egg and the Keaton Mask should be greyed out, not change back to red.
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Tilt Controls 2019-05-16 00:39
@Wattsini91 play with the dev build bbdisappoint
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Wattsini91 2019-05-16 00:40
how do i do that?
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Tekky 2019-05-16 01:29
There's setup instructions by using !dev in #chat-bot in the Ocarina of Time Randomizer server.
01:30
As for the Kak Gate option being removed, @Hamsda You may want to revert that change until 5.0 hits.
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Wattsini91 2019-05-16 02:16
i guess until that happens, i can just follow the spoiler log in order, right?
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Hamsda 2019-05-16 03:10
as I said before, I'll stick to being on par with dev (especially since this one is very minor if you play the usual weekly settings) and I can't grey the trade items out, at least not with a ton of extra work
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XANA520 2019-05-17 00:05
How does one use Dudude Dude's Z1R Tracker?
00:05
I do not understand how these pinned locations work
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XANA520 2019-05-17 00:38
Nevermind I figured it out. I'm stupid.
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Dudude Dude 2019-05-17 04:25
👍
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Fivesix6 2019-05-17 15:52
how do i open a pack i got from their github and not the package installer?
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Natalie 2019-05-17 15:53
downloaded packs from the in-app repo are found in Documents\EmoTracker
15:53
you'll go there if you have a manual download or want to make customizations (including new tracker packages entirely)
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Fivesix6 2019-05-17 15:53
and after i put the folder in there. what do i do after?
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Natalie 2019-05-17 15:54
assuming it's been done correctly, it should appear in the package list in the gear menu
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Fivesix6 2019-05-17 15:54
so i download the zip for v2.4.0.0 for hamasda and i just put the zip in the pack folder?
15:55
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EmoSaru 2019-05-17 15:59
Is there a reason you’re not pulling from the package downloaded? It’s the best way to get update notifications, etc.
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Fivesix6 2019-05-17 15:59
i was in the middle of a run and i saw a blue shiny button
15:59
and i lost all my tracking
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Natalie 2019-05-17 16:01
reverting to an older package version, then
16:01
because you have a save file
16:01
right?
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Fivesix6 2019-05-17 16:01
yeah. thats what im trying to do
16:01
only thing is . that i found a way to install the apckage
16:01
but before i asked for help
16:01
like a smart person
16:01
i messed with the save file
16:01
so its a older version
16:02
since i thought changing the version number on the notepad would fix it
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Natalie 2019-05-17 16:03
that generally only works when there are no changes to logic or trackable/selectable choices
16:03
there were indeed logic changes made
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Fivesix6 2019-05-17 16:04
yeah some chests got changed in the update
16:04
POG
16:04
GOT IT
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Hamsda 2019-05-17 16:04
you just need the zip from the repo, not the entire repo as a zip
16:04
oh nice
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Fivesix6 2019-05-17 16:05
yeah
16:05
thank you hamsda for the package
16:05
however
16:05
ill prob get jebaited by the big blue button again in the future
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Natalie 2019-05-17 16:06
just remember to finish your current run before updating
16:06
no guarantee the update will work with your old save
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Hamsda 2019-05-17 16:08
yeah pretty much what natalie said
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DMThisIsPam 2019-05-17 19:20
Hey, I read the faq and tried the steps to make sure that pack updates will download, but I'm still having problems with this pack update. Every time I click the button to update it shows the green bar part way then goes away like I never tried to update. :\
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Sal the Dragon 2019-05-17 19:34
Do you have any of the pack files unzipped?
19:35
Also, it's not a pack specific problem and should be in #general-support
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Dyceron 2019-05-18 13:31
so the mm rando item tracker seems to be bugged for me and i dont know why. this is what it looks like
13:31
the broadcast view is fine however
13:31
also it always shows theres an update available and never goes away
13:36
nvm i fixed it. deleted the zip and reinstalled it and it worked
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MikeTrethewey | Axiom Verge 2019-05-18 15:49
@Dyceron Yeah. Not loading at all is a good indicator that the code is malformed somewhere or there's references to stuff in your user overrides that no longer exist in the base pack.
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SaltySirus 2019-05-19 14:09
Anyone know where I can get this pack? Please and thank you! :D
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Sal the Dragon 2019-05-19 14:48
This isn't really the place for this. If the pack isn't a part of EmoTracker, then consider asking in the appropriate rando Discord
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Doctor Blue 2019-05-20 16:35
Hello. I have a potential bug to report. Keysanity ALTTP tracker. I currently do not have the bow. But, with my other items, the tracker seems to be reporting POD's "Dungeon" chests as full-clearable. To my knowledge, there's no way to get the two bow-locked chests without bow, or performing bottle glitch or something. I have all the POD keys and everything else required for the dungeon. Just no bow.
16:36
Access Rules seems to imply that you can clear all the chests with either 5 keys + bow, or just having all 6 keys. (and lamp + big key of course). Which may be the root cause of the issue. (A very minor issue of course.)
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EmoSaru 2019-05-20 16:49
that's odd, and I will look into it (edited)
👍 1
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カミーユ 2019-05-21 12:43
hum idk why but digging game is unlocked even if i don't have shovel
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Mertukan 2019-05-21 12:44
The digging game gives you temp shovel
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カミーユ 2019-05-21 12:46
oh
12:46
never noticed it XD
12:48
I wonder, is the item of digging game in a precise place, or is it random?
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Doctor Blue 2019-05-21 12:50
It's random, but guaranteed to be found in 1 instance of the digging game. (So you always only have to pay once.)
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カミーユ 2019-05-21 12:50
oh ok
12:50
well thanks
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EmoSaru 2019-05-21 12:51
This type of question is better asked in the LTTPR discord. Make sure you understand the game first, then ask about potential tracker issues if you still believe there is one.
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カミーユ 2019-05-21 12:55
oh well ok, sorry ^^'
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EmoSaru 2019-05-21 12:58
Not trying to be harsh - just trying to keep this discord focused as a tracker support forum, rather than turning into “rando discord 2”, which it occasionally threatens to do.
12:59
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カミーユ 2019-05-21 13:07
I understand, don't worry ^^
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Natalie 2019-05-21 13:50
Incidentally, while the discussion should be done and over with by now, the complete answer is "you rent a shovel as part of entry and will always find the item within 30 digs, because vanilla's method sucked"
13:50
Complete answers are good answers!
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Kaileecain 2019-05-22 16:22
@Doctor Blue You actually aren't guaranteed to find it. It will always be within the first 30 dig spots of each attempt.
16:22
Oh. @Natalie actually already said that. Poop.
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LostThePirate 2019-05-23 20:05
@Hamsda I checked the readme and my memory is failing - are the 10 Scrubs trackable on the ER variant 10 different Scrubs Grottos, or 10 total Scrubs found within Grottos? (Same question for Cows.)
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Hamsda 2019-05-23 20:05
its different places with them
20:05
total of 9 generic grottos and 10 scrub grottos
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LostThePirate 2019-05-23 20:06
Ok. Thanks for the quick reply.
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Hamsda 2019-05-23 20:06
for cows i only made the counter go up to 4, which is grottos/houses with just cows (i.e. back of impa, dmt bombable, llr stable, llr tower), since field valley has its own marker
20:07
and for shops i didnt include the fixed kak potion shop
20:07
and yeah, i need to add that to the readme, its not in there 😃
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LostThePirate 2019-05-23 20:08
Haha, yeah, I tried to look for the answer in the pack's readme before asking.
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Hamsda 2019-05-23 20:08
i need to start another one tbh, wanna see how the graves play out, especially since I learned that dampe can be in child only 👀
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LostThePirate 2019-05-23 20:08
O.o
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Hamsda 2019-05-23 20:08
yeah, dampe race as child pog
20:09
dampe2 as kid might actually be pretty hard lol
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LostThePirate 2019-05-23 20:09
Eww (but that's off topic, lol, so I'll stop).
20:13
Also looks like basic fairy grottos could use a capture, and maybe Shield Grave could use a unique capture - some folks (like me) like to know where their basic fairy fountains are at, and there's one behind the Shield Grave chest. (edited)
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Hamsda 2019-05-23 20:14
probably not gonna add those, sorry, as there is so much information to keep track off already, I really dont wanna bloat
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LostThePirate 2019-05-23 20:14
You can be good at logic and still terrible at execution, lol. Fair enough. (edited)
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Hamsda 2019-05-23 20:14
as usual, not hard to add in if you want though
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Doctor Blue 2019-05-24 06:09
Potential small bug for Keysanity Tracker: The "Back" section of chests for Escape are marked as clearable once you have a Hyrule Castle Small Key, but gloves or lamp are required to access the Back chests as well.
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Sal the Dragon 2019-05-24 10:03
Don't forget, if you're playing a standard seed rather than open, it gives you an automatic light cone in escape
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EmoSaru 2019-05-24 10:22
While that’s true, open is effectively the new normal at this point. I will update it the next time I have a good reason to update the pack, but this, like most minor things, falls under “I expect the users to know the game and interpret the tracker in that context, because in some cases it will always be less than 100% of the truth”
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Doctor Blue 2019-05-24 10:44
Yep, no reason to rush or even pursue this at all. :+1:
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Natalie 2019-05-24 11:05
The complete solution would be to add a Zelda rescue state to the tracker in non-Inverted modes, but that's kind of silly when the only thing you really can do until you rescue Zelda is the Escape.
11:05
It would almost be like putting Ceres on a Super Metroid tracker.
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Lechtansi 2019-05-24 12:22
It seems like the non-keysanity defaults to open mode so it would make sense for both of them to default to open mode for consistency sake (edited)
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ChaosStar0 2019-05-24 12:57
The Keysanity tracker also shows that I can do the Blacksmiths and purple chest, even though I don't have the mirror. I have Dark World access, just no way to get back to the Light World once I'm there.
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Doctor Blue 2019-05-24 12:58
You can save + quit to get back to the light world in that scenario. Dwarf / chest will still be with you.
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Zamira Badona 2019-05-24 13:07
I'm trying out the new entrance randomizer and found this error with the map names.
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Hamsda 2019-05-24 16:46
thanks, fixed, will push soon
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カミーユ 2019-05-25 13:41
I wonder, where are stored the packs in my files, because i would like to create one but since idk how it works exactly i'll try to read the lua files and understand how it does work ^^'
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Hamsda 2019-05-25 13:44
documents folder
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カミーユ 2019-05-25 14:45
ok, thx ^^
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Darkened5ky 2019-05-26 13:00
Just pushed an update to the Wind Waker pack, hope everyone enjoys the massive updates 😄
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Lechtansi 2019-05-26 13:03
thanks!
13:08
hey @Darkened5ky is there a way to track all 5 tingle statues?
13:12
wait, lemme reset my override i bet its there now
13:13
yep found it. sorry about that
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Darkened5ky 2019-05-26 13:14
It's good
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Lechtansi 2019-05-26 13:30
its funny, i had kinda given up on WW rando but i totally wanna try it again with the new pack.
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nickography 2019-05-27 17:20
@Gilgatex this might be a bug, gotta double check logic. re: springball jump on hard into upper norfair
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Natalie 2019-05-27 17:25
@Ninban; the issue here appears to be that East Norfair checks don't include (midair) springball as valid Norfair entry but Crocomire checks do. (edited)
👍 3
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Gilgatex 2019-05-27 19:37
@nickography it's not my pack anymore
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nickography 2019-05-27 21:41
oh gotcha
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LostThePirate 2019-05-29 13:28
@Hamsda Any particular reason the Gossip Stones tab is still present in the ER variant, even though it contains absolutely nothing you can interact with?
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Hamsda 2019-05-29 14:35
oh, no
14:40
i'm using an override for my own pack, because that one wouldn't work as default for many people considering my res and how i position the tracker
14:40
so i forgot to make a variant alternative for er that doesn't have the gossip map
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LostThePirate 2019-05-29 16:48
Haha, figured it was just an oversight.
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Tilt Controls 2019-05-31 13:58
@Hamsda why cant i get the kokiri bean patch skulltula
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Natalie 2019-05-31 14:03
I would assume that that's because, unlike pots, you can't use rocks or grass to kill Skulltulas, and you do not have a weapon.
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Hamsda 2019-05-31 14:25
ye no weapon
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Natalie 2019-05-31 14:29
Even though you can be assumed by the logic to always have a Deku Stick on hand (excluding shopsanity, which then requires you to find one in a shop or reach one at a pot), if you don't mark the fact that you currently own one on the tracker, the tracker doesn't know you have a weapon.
14:30
(This can be assumed because rupees can be farmed and the vanilla shop inventory at Kokiri Forest includes Deku Sticks.)
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Blazingflare 2019-06-02 08:53
@Herreteman I think I may have found a bug with the logic in the Seasons tracker. The tracker says I can do the mount cucko and Talon cave stuff, but I can't access the area at all afaik. The season for the Sunken City area is fall and I currently lack the summer essance for my seasons rod. And I currently don't have a shovel or Moosh as my partner, so I can't get there from the goron mountain side because some snow mounds block the way. https://puu.sh/DAFfr/d6cf889b0f.png
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Herreteman 2019-06-02 08:55
Horon Village portal -> Jump to Mount Cucko portal -> profit
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Blazingflare 2019-06-02 08:56
Oh right. I forgot about the Subrosian portal. Thanks
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The Incredible Wheel of Cheese 2019-06-04 18:07
Am I missing something here? Why is SW chest white instead of yellow? I've determined it has to be locked behind the fire rod door. I've never seen SW chests white without the fire rod before.
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Lechtansi 2019-06-04 18:10
in non keysanity, both skull woods items will show as white because you can potentially get both of them in the front
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The Incredible Wheel of Cheese 2019-06-04 18:11
Yes but the same logic applies to escape without gloves... you might be able to clear escape with just lamp, but you might need gloves if the three chest room is key-locked.
18:11
And it shows as yellow unless you have lamp and gloves
18:12
I thought white = you 100% can get all
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EmoSaru 2019-06-04 18:12
It’s an inconsistency
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The Incredible Wheel of Cheese 2019-06-04 18:13
And yellow = you might be able to get some, but 0% and 100% are possible, it's inconclusive. Seems like no fire rod means sw chests should be yellow
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EmoSaru 2019-06-04 18:13
I’ll fix it next time I have a good reason to push a pack update
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The Incredible Wheel of Cheese 2019-06-04 18:13
Cool thanks. I thought I was just missing something obvious... my first inclination since I'm new to this is to doubt myself. But I couldn't come up with an explanation. :)
18:17
(I didn't know about the water warp up to zora without gloves when I started, either)
18:19
Also big thanks to the devs, I got into rando a few weeks ago and the software is very polished. (edited)
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The Incredible Wheel of Cheese 2019-06-04 20:40
i think i found another problem
20:40
20:40
TR is red with this item configuration, but it should be at least orange. you can get in and at least get some chests. i think, in fact, that it should be green.
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Lechtansi 2019-06-04 20:42
you don't have the medallion marked, so its red
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The Incredible Wheel of Cheese 2019-06-04 20:43
oh aha, i didn't realize the medallion uses were also randomized. somehow i never noticed that.
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Café 2019-06-05 09:20
Hello, just wondering if I can get some help. Yesterday I installed the tracker and it was working fine but today when I loaded it up none of the item images are showing
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Natalie 2019-06-05 09:22
I feel like there's a lot of information you're leaving out, in all honesty.
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Café 2019-06-05 09:23
How do you mean?
09:25
This is only my second time using the tracker, I have no idea what I couldve done to it lmao
09:25
Ive tried reinstalling the pack, reinstalling the tracker as a whole but for some reason only the medallions and shit are showing on the tracker
09:29
Its also happening on the other OoT packs available
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EmoSaru 2019-06-05 09:37
What is the version number of the tracker (in the title bar), and what OS version are you running?
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Café 2019-06-05 09:39
EmoTracker 2.3.6.4, Windows 10
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EmoSaru 2019-06-05 09:40
Okay. Did you at any point unzip any packs, or export overrides?
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Café 2019-06-05 09:41
I havent done either of these things
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LostThePirate 2019-06-05 12:56
@Hamsda If you misclick King Zora Moves, you cannot un-click it in F11 view all mode.
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Hamsda 2019-06-05 13:02
uh, will look into it, might be able to fix but not sure
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LostThePirate 2019-06-05 13:07
Yeah, I figured events are a little different in the code, but seemed worth mentioning since I just did that particular dumb and couldn't undo it, lol.
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Hamsda 2019-06-05 13:12
yeah they are a bit hacky, but I think the fix I have in mind will work
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A System of Vibrant Colors 2019-06-05 13:38
I suggest adding sfx to that element of the pack while we are at it
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Natalie 2019-06-05 13:50
mweep
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Bliven 2019-06-05 13:51
@Hamsda is it possible to use the tracker for just big keysanity or just small keysanity without the other without using overrides?
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Hamsda 2019-06-05 13:52
i mean you can just give yourself all the sks or bks if you dont shuffle them or remove the locks
13:52
if you mean layout wise, then yeah, I wont be making extra variants for those cases
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Bliven 2019-06-05 13:54
I can just override the regular keysanity layout to not show small keys and set them to max
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EmoSaru 2019-06-05 15:08
@Café#4595 sorry for the delay. As a test, please close the tracker, delete your Documents/EmoTracker directory, and start the tracker. You’ll need to reinstall the pack from the package manager.
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Akari_Enderwolf 2019-06-07 06:28
anyone know anyone know why I can't check off the stone watcher chart chest?
06:28
for the wind waker tracker
06:29
for some reason the chest shows red despite having obtained about half the other sunken treasures
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Darkened5ky 2019-06-07 12:23
Hmmm I'll take a look at it later today
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Darkened5ky 2019-06-07 12:45
@Akari_Enderwolf Thanks for pointing this out, there's a typo in the access reqs for that chart 😅
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Akari_Enderwolf 2019-06-07 12:46
np ^.^
12:46
i love randomizers
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River 2019-06-09 18:30
@Hamsda sorry to bother but i have your oot rando tracker and i cant get to the settings part the window seems to be to big and the settings stay hidden... any fix that you know of?
18:32
this is what it is like
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EmoSaru 2019-06-09 18:47
I'm gonna take a moment to remind you that everybody here is a volunteer, and expecting responses on any kind of particular urgent timeline is not necessarily realistic (edited)
18:47
That said, you may have an issue with Windows DPI scaling, depending on what's going on
18:48
I have not seen that particular issue before
18:48
Given all of that, next time you bump a message or tag somebody, I'm not going to be super happy.
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River 2019-06-09 18:50
sorry 😢
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Natalie 2019-06-09 18:57
Judging by the size of everything compared to the taskbar, that's Windows DPI scaling, definitely.
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Hamsda 2019-06-09 18:57
yeah that looks gigantic
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EmoSaru 2019-06-09 18:59
Restarting the tracker may help you, although you may have to adjust your DPI scaling settings to get it to work. That stuff is a black box, and Windows doesn't always handle it the best.
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River 2019-06-09 19:04
i got it thank you for the help
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Tilt Controls 2019-06-17 01:15
@Hamsda how come there's no support for starting as adult but closing door of time
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Hamsda 2019-06-17 07:41
because it doesn't really make a difference? i dont think there is anything that kid can open up for adult, so just dont look at child map
07:41
I may overhaul the settings in the future, to basically mirror the settings of the GUI (except for those that have literally no effect)
07:41
but no promises on when that comes
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Natalie 2019-06-17 11:51
the only thing child can do that actually affects adult's world is moving king zora, so 🤷
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A System of Vibrant Colors 2019-06-17 12:48
wip, wip, wip, wip, wip, wip
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Hamsda 2019-06-17 15:59
oh yeah, forgot about that one 😄
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LostThePirate 2019-06-17 19:09
But that is already supported by the tracker pack, lol.
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LostThePirate 2019-06-19 20:19
@Hamsda Conceptually, I love the new Both option. However, uh, how exactly is one supposed to use it...? There's no scroll. (Also, RIP pins section, lol, if you narrow it enough to make both fit - too tiny to hold much info at that point.) http://prntscr.com/o46152 http://prntscr.com/o461zl (edited)
Captured with Lightshot
Captured with Lightshot
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Hamsda 2019-06-19 20:19
Sorry it doesn't work for your resolution, not much I can do about that though
20:20
it's how I always use it, and I just offered easy access for more people
20:21
https://www.twitch.tv/videos/429980574 shows pretty well how my personal layout works
20:21
it may also change if Emo adds support for vertical multiple maps, this is currently just a workaround
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LostThePirate 2019-06-19 20:21
I appreciate the effort, even if I can't use it. Guess I've got another reason to get a monitor that supports 1080p to add to the list :P
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Hamsda 2019-06-19 20:22
yeah below 1080p is probably very iffy
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LostThePirate 2019-06-19 20:22
1440x900 zsrGrin
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Hamsda 2019-06-19 20:22
I think a lot of people also try to use it full screen on like a 768p laptop screen, which just won't work well sadly :/
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Natalie 2019-06-19 20:34
1366x768 is a resolution that needs to die on the consumer end and needs to be a mandatory testing environment for a lot of developers 🤔
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Darkened5ky 2019-06-19 22:12
1366x768 was the resolution on my first laptop and I hated every minute of it
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Hamsda 2019-06-19 22:41
yeah its my laptop resolution as well, but I don't use it for much besides watching netflix 😄
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Tilt Controls 2019-06-19 23:44
@Hamsda how big of a monitor do you have, what resolution is 'both' designed for?
23:44
mine is 1920x1080 and it's still too small to be usable
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Hamsda 2019-06-19 23:44
I have used it on 1080p and 1440p
23:45
i mean it's all about the ratio you put the tracker in, not your screen size
23:45
screen size just puts certain bounds on it
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Tilt Controls 2019-06-19 23:46
there's like no good ratio without it eating the entire screen and the map being too small to use efficiently, and also as mentioned, rip pins
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Hamsda 2019-06-19 23:46
yeah your's is way too wide still for it to be used
23:46
see the video I linked, like mine is very tall
23:47
for that size, maybe the top layout would work with both
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Tilt Controls 2019-06-19 23:47
my monitor is too wide what
23:47
or is the tracker too wide
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Hamsda 2019-06-19 23:47
tracker
23:48
like if you reduce width and keep height the same, the maps will shrink
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Tilt Controls 2019-06-19 23:48
yes but then the checks on the map are really hard to read/use at that size
23:48
especially in areas like kakariko
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Hamsda 2019-06-19 23:48
thats how mine usually looks
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Tilt Controls 2019-06-19 23:49
how do you live
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Hamsda 2019-06-19 23:49
again, I can't make this work for everyone
23:49
sorry if it doesn't work for you
23:49
you can try and make your own layout
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Tilt Controls 2019-06-19 23:49
feels more like you made it work specifically for yourself (since other people are also having problems) but i digress
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Hamsda 2019-06-19 23:49
maybe the top one works for you so if you wanna try that, override tracker.json
{ "tracker_default": { "type": "layout", "key": "tracker_top_map" }, "tracker_horizontal": { "type": "layout", "key": "tracker_top_map" } }
23:50
and yeah, I was using that layout personally and just added it for others to use as well
23:50
not like I took anything away oO
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EmoSaru 2019-06-19 23:50
When dealing with large maps with non-uniform information density, there’s only so much you can do. The tracker supports overrides for a reason.
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Hamsda 2019-06-19 23:50
also that, sadly oot checks are very badly distributed and "stylized" maps just look very bad to me :/
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MikeTrethewey | Axiom Verge 2019-06-20 00:11
@Hamsda I did have a slight modification to your pack in #customization-support regarding moving Pinned Locations to a new column between Items/Settings & Maps and that allowed for the elements having a different perspective. It may or may not be useful to include that in a future update to your pack.
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Hamsda 2019-06-20 00:12
tbh i'm pretty fine with how they are right now
00:13
in the end, thats what overrides are for
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MikeTrethewey | Axiom Verge 2019-06-20 00:13
Sounds good. Because of how dynamic the elements move about, I'm not sure what types of situations that it'd be useful for. And yes, definitely what overrides are good for. :D
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Hamsda 2019-06-20 00:14
like that suggestion might work for people who wanna use both maps but have it rather wide? but i'm not even certain it would
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MikeTrethewey | Axiom Verge 2019-06-20 00:15
I forget what the specific situation was, but it seemed to please whoever wanted the thing.
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Tilt Controls 2019-06-20 01:11
@Hamsda why did the non both options pins break?! You used to be able to see pins even when the window was at max size, but you reverted it so you can't?
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Hamsda 2019-06-20 01:12
they didnt, they are back to what they were 2 weeks ago
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Tilt Controls 2019-06-20 01:13
2 weeks ago I could see my pins while the tracker was maximized, now I can't
01:14
is there a way to revert updates
01:18
@Hamsda how can I get them to show up again
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Hamsda 2019-06-20 10:08
you can always use an override
10:09
https://github.com/Hamsda/OoTRMapTracker/commit/75f67b3066c365d19ee0da3b62957696a7ee1916 is where that change got PR'd, but I later went back on it
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Nikolai 2019-06-20 14:47
I made a slight tweak to have the maps be side-by-side
14:47
Which might help the map size issue.
14:48
My next goal is to move the items and settings to the lower half of the tracker freeing up more space for the maps.
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Hamsda 2019-06-20 17:40
um that is exactly what the top layout is for
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Tilt Controls 2019-06-20 18:02
@Hamsda so... how can I actually download that github override
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Nikolai 2019-06-20 20:09
@Hamsda Yeah...I didn't realize that until after I started messing around with the layouts file.
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Hamsda 2019-06-20 20:09
😄
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Nikolai 2019-06-20 20:11
Although, I'm not sure how to use the top layout over the default layout. I'm not very proficient with coding.
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Nikolai 2019-06-20 20:16
I see. Thanks very much.
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Deleted User 2019-06-21 14:11
Hi the tracker says I can do the big key chest in twoer of hera but it requires a fire source (which I do not have.). Lower is marked as yellow. Is this a bug? (edited)
14:11
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MikeTrethewey | Axiom Verge 2019-06-21 14:14
Could you pin the dungeon?
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Deleted User 2019-06-21 14:18
What do you mean by pin th eudngeon?
14:18
Pin the location?
14:18
Yeah I can pin hte location
14:19
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MikeTrethewey | Axiom Verge 2019-06-21 14:21
So. You counted the Lobby Chest? What was in it?
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Deleted User 2019-06-21 14:23
It was junk
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Natalie 2019-06-21 14:25
Being keysanity, and since ToH has no loose keys at all (freestanding basement key is shuffled) it is impossible to reach the basement chest at all without first finding the single small key.
14:25
Regardless of a fire source.
14:27
The pack does not feature an adaptive logic to tell you that "you cannot reach the final chest once you have opened the first two".
14:27
This is because the chests are grouped together and not individual checks.
14:27
Treat this as "partially completable" for the full stack.
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Deleted User 2019-06-21 14:27
So the third chest shouldn't be grouped with the first 2
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Natalie 2019-06-21 14:28
I would argue that that is a valid quality of life change to the pack, as it is locked behind the only small key door in the entire dungeon.
14:28
By current design, though, no bug exists, as yellow in dungeons is "partially completable" by the design philosophy used, and you have indeed partially completed it.
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EmoSaru 2019-06-21 15:02
This is as designed currently. A dungeon section being yellow in my pack is currently either a sequence break or partially completable - you’re expected to know the game well enough to know the difference.
15:03
The reasoning behind this is interesting, and it’s all part of a trade off between accuracy and actual usability for active experienced runners.
15:03
I have no intention of changing it. (edited)
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SporyTike 2019-06-21 15:22
Is it possible to remove the shadow of the locations? (edited)
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EmoSaru 2019-06-21 15:31
Inside of the map? No
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SporyTike 2019-06-21 15:32
Okay
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Edrobot 2019-06-29 15:29
supid question, but what do the colors in the LTTP randomizer mean?
15:35
Like, what's the difference between a blue square and a green square
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EmoSaru 2019-06-29 15:45
#faq
👍 1
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Edrobot 2019-06-29 15:47
thanks
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Talion 2019-06-30 12:19
Maybe I missed it in faq, but is there a guide on how to install packs?
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Natalie 2019-06-30 12:23
There's a cloud icon with a down arrow. Click it for the package manager.
12:24
If you're installing a pack that, for whatever reason, isn't in the package manager, that content goes in Documents\EmoTracker.
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AceZer0 2019-06-30 17:33
Is this the right place to report a logic issue with a tracker?
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Natalie 2019-06-30 17:35
With a specific package, either here or in the appropriate Discord is sufficient; either way, tag the pack author
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AceZer0 2019-06-30 17:52
Okay, some folks are helping in the SMZ3 discord, thank you!
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TarThoron 2019-06-30 18:00
@Ninban With this equipment, Bubble Mountain area should be lit up. All but Lava Missiles (should be blue), Norfair Reserve/Reserve Missiles, and Wave Beam. (edited)
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WillardJBradley 2019-06-30 18:04
you have to track e-tanks and reserves
18:04
iirc
18:04
@TarThoron try that
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TarThoron 2019-06-30 18:05
Nope. Varia removes that requirement anyway.
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WillardJBradley 2019-06-30 18:06
oh right
18:06
you dont need hi jump or space jump?
18:06
i know ice beam works
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Natalie 2019-06-30 18:06
varia removes the requirement for hellruns
18:06
ice beam + varia allows access in logic
18:06
in hard
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TarThoron 2019-06-30 18:08
If I click morph it lights up Croc's area, which is funny, because without power bombs and/or speed you have to go through bubble mountain to get there. (edited)
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WillardJBradley 2019-06-30 18:13
i guess until you get a response just keep clicking stuff to see what makes em light up
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TarThoron 2019-06-30 18:19
Another one. Grapple missiles should be lit.
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Fouton (PugHUD) 2019-06-30 20:05
theres definitely a bug with sections of norfair being considered not in logic (edited)
20:05
also a big thing to remember is that possible doesnt always mean in logic, ive had to pour through the SMZ3 github to check things sometimes
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Natalie 2019-06-30 20:07
i've definitely seen that in logic
20:07
hell, i argued that speed jump without spark is valid for hard logic hellrun
20:07
so i've been over that logic a few times; super + varia + ice + flute should be good (edited)
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Fouton (PugHUD) 2019-06-30 20:08
Yeah, I definitely dont know what is and isnt because when you get into it talking to pros they dont even know and it gets confusing
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Natalie 2019-06-30 20:09
🤷
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Cheezinator 2019-07-01 01:38
concurred on ice beam being access to Bubble Mountain with Varia. you can see it in the hard logic here: https://github.com/tewtal/alttp_sm_combo_randomizer/blob/master/app/Region/SuperMetroid/Norfair/East.php#L105 tracker bug: yes regarding the grapple missile, the logic expects "morph ball plus (canFly or Grapple)", though you could debate why that is and whether it should be that way, the tracker is accurate to the current logic. https://github.com/tewtal/alttp_sm_combo_randomizer/blob/master/app/Region/SuperMetroid/Norfair/Crocomire.php#L68 tracker bug: no
ALttP VT Randomizer and API - Super Metroid & ALTTP Combo Version - tewtal/alttp_sm_combo_randomizer
ALttP VT Randomizer and API - Super Metroid & ALTTP Combo Version - tewtal/alttp_sm_combo_randomizer
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TarThoron 2019-07-01 01:45
Hmm. Gonna point that one out in SMZ3 Discord. Beyond its inclusion in canFly, morph isn't required for grapple missiles.
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Fouton (PugHUD) 2019-07-01 18:03
Yeah the smz3 logic seems inconsistent in terms of difficulty vs whats in logic, but I also barely play
18:04
But as a beginner some parts are confusing, like hell runs with ice beam to get to bubble seem easier to me than say wrecked ship with 0 etanks
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Natalie 2019-07-01 18:19
forced travel through environmental damage is specifically excluded from Normal
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SporyTike 2019-07-03 11:02
How can I release a tracker after I created one?
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EmoSaru 2019-07-03 11:49
If you have a pack that you believe is feature complete, stable, ready for wide distribution, and you are committed to maintaining it over time, please DM me. (edited)
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Golden Sierpinski 2019-07-04 21:57
@Fouton (PugHUD) Hi. I really like your OOTR item tracker. I love the pixel art on it (very ALTTP looking), and everything looks really clean. I had one quick feature request: would it be possible to add images for Nayru's Love and Magic? My main mode of playing OOTR is bingo, so sometimes I'm looking for items that aren't necessary to beat the game. I already found the Ice Arrows image in the overrides folder and was able to add it in manually, but didn't see one for NL or magic. I completely understand if it's not possible/you don't want to add those bits in. Thank you again for your work on this. I really like it!
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MikeTrethewey | Axiom Verge 2019-07-04 22:18
Ahh. So if I understand correctly, it’s that you’re looking for ones in the same style?
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Golden Sierpinski 2019-07-04 22:19
That's correct. I could probably steal assets from another package for magic, and do some quick photoshop for NL, but I figured it wouldn't hurt to ask first
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MikeTrethewey | Axiom Verge 2019-07-04 22:21
Ahh. tru.dat
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Golden Sierpinski 2019-07-04 22:21
Gerudo card is also missing, now that I think about it 🤔
22:22
I can live without that one, though
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Fouton (PugHUD) 2019-07-05 10:01
I'm not confident I could add those two in without changing the square look of the pack that I like, I can find the resources I used for you to add them in either a personal pack or override though
10:03
theyre all in the top right area
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Golden Sierpinski 2019-07-05 16:35
Awesome! Thank you Fouton 😃
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firedale 2019-07-05 22:39
How does one change individual pack settings? using Fouton's ALttSM's pack, but it has no maps
22:40
checked the actual storage file and it has an option for maps, just set to false... enabled it... still no maps
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MikeTrethewey | Axiom Verge 2019-07-05 22:46
Fouton’s pack does not have a map.
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firedale 2019-07-05 22:47
I guess that'd explain why it's disabled lol
22:47
Thank you
22:48
Thought maybe it was togglable somewhere and I just didn't know where
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Fouton (PugHUD) 2019-07-05 23:42
You could probably slap my pack over ninbans with some effort if you have some idea of how packs work within the code
23:43
Though I hear that packs map logic needs fixing
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Sye 2019-07-06 00:02
I'm needing some help getting my Illusion of Gaia packet to update. I've read the FAQ and tried doing what it suggested but I'm still not having any luck. My tracker version is 2.3.6.4 and I run on windows 10.
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Sal the Dragon 2019-07-06 00:03
did you by chance unzip the pack file?
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Sye 2019-07-06 00:04
I haven't touched anything in the folders, I even did an uninstall/reinstall to see if that would help.
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Sal the Dragon 2019-07-06 00:05
so you didnt go into "Document > EmoTracker > packs" and unzip the file there?
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Sye 2019-07-06 00:07
No, it's still zipped in that folder, but now that I'm looking at it, I see two IoG packs for some reason.
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Sal the Dragon 2019-07-06 00:08
that might be the issue. delete them both and reinstall via the pack selection screen on EmoTracker
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Sye 2019-07-06 00:08
Doing that right now
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Sal the Dragon 2019-07-06 00:08
see if that works
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Sye 2019-07-06 00:08
That was it
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Sal the Dragon 2019-07-06 00:09
👍
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Sye 2019-07-06 00:09
I knew it had to be something simple, I completely forgot that folder was in my docs.
00:09
Thank you so much, now that bit of frustration is over with.
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Sal the Dragon 2019-07-06 00:09
hehe no problem (even if I made that up on the spot)
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Sye 2019-07-06 00:11
Sometimes it takes a second person to see what went wrong. Now I can finish writing my tutorial.
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Fighterman481 2019-07-07 22:50
Apologies if this is the wrong place to ask, but I'm using Hamsda's OOTR Keysanity map tracker, and I updated after a while. I used to be able to to fullscreen the window and it would keep my pins visible, but now if I do that the map takes up the place where the pins were. Is there any way to make it so the pins remain visible in fullscreen?
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Natalie 2019-07-07 22:54
I believe this happens because the pins were moved to be the last defined panel (and therefore undocked). As a result, instead of the pins crushing the map as they grow larger, the map crushes the pins... and the pins never show.
22:54
Unfortunately, you'll just have to not use fullscreen... or do a fairly major restructure with an override.
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Fighterman481 2019-07-07 22:59
Alright, thank you!
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RaptorJesus 2019-07-08 07:41
In the AlttP ER Map tracker most, if not all, dark world locations have a "go" button I can't quite deduce what its used for
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Espeon 2019-07-08 07:52
it's for entrance randomizer
07:52
you mark off an entrance to indicate that you have access to that entrance via a connector, which will also light up the other entrances you can reach as well
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RaptorJesus 2019-07-08 08:07
It isn't seeming to work for me, at least for the purpose you say. eg I have access to Mire through a connector but (with always allow manip) am unable to mark the "go" button on any location there Nvm it seems you right-click the location itself to mark it availabe, strange (edited)
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Nikolai 2019-07-08 16:07
@Fighterman481 If you make the slight tweak here: https://discordapp.com/channels/386961931988369418/386968253991223308/591157785014698023 you can change the layout to have the pinned locations show up.
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Fighterman481 2019-07-09 09:33
That's awesome, thanks a million!
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The Incredible Wheel of Cheese 2019-07-11 15:24
Would it be feasible for the lttp tracker to have MM/TR show up as blue if you're able to see them but don't have either all medallions, or don't have them marked for that dungeon yet? If this is technically possible and the code is open, I'd be willing to try making a patch.
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Natalie 2019-07-11 15:54
That's been argued a few times, but I forget what the main reasoning is beyond "you should know when you can check them"
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MikeTrethewey | Axiom Verge 2019-07-11 15:55
To start with that idea, you would likely override locations/dungeons.json to add an element to the Misery Mire access_rules that would likely be simply "{}" since the parent element in regards to access is the one called "Mire Area" which should handle being able to get there.
15:55
{} being the code to invoke a blue state.
15:57
Or, likely better would be to add a new location to the "Mire Area" that is called something like "Mire Medallion Spot."
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EmoSaru 2019-07-11 16:21
I’m not going to change it. As others have stated, you’re free to learn how to mod the pack yourself to do it, and I would do it by adding the necessary inspectable rules, not adding locations.
16:23
The reason I’m not changing it, btw, is that it’s just visual noise once you have learned the game. It provides no tracking value. As far as patches go, I do not accept pull requests on my lttp pack.
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MikeTrethewey | Axiom Verge 2019-07-11 16:24
Without some additional creativity, it does seem to add a layer of ambiguity as well since Mire lights up as orange when adding the inspectable rule.
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EmoSaru 2019-07-11 16:25
It depends on how you set it up, but yes, it’s possible there’d be a fix necessary on my end to even allow it. (edited)
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Lechtansi 2019-07-11 18:28
Hmm I would be interested in adding this to my own version. My mind is often on something else and i forget I can check turtle rock
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MikeTrethewey | Axiom Verge 2019-07-11 19:35
To edit the access rules instead of adding a new location, if you export and edit locations/dungeons.json:
-333 "$canUseMedallions,moonpearl,bombos,ether,quake,boots" +333 "$canUseMedallions,moonpearl,bombos,ether,quake,boots", +334 "{}"
19:35
It'll show up, but it's not gonna be completely accurate in its representation in relation to what the colors and visible locations actually are intended to mean.
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Tilt Controls 2019-07-11 21:03
@Hamsda when using item only keysanity, how come I can't select the GF key
21:03
it just wont let me click on it
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Hamsda 2019-07-11 21:04
might have oops'd that one recently
21:04
will take a look at it
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SporyTike 2019-07-15 09:44
@Herreteman I think you have an issue in your Oracle of Seasons tracker. In my rom I can enter the Snake's Remain but your tracker thinks I can't enter it so I can't mark any chests as opened (edited)
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Sal the Dragon 2019-07-15 09:47
You can exit but the tracker thinks you can't enter? Lol do you mean that you can enter but the tracker says you can't?
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SporyTike 2019-07-15 09:47
Yeah, sorry 😅
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Sal the Dragon 2019-07-15 09:48
Have you marked all the default seasons correctly?
09:49
If you can screenshot your tracker it would help me help you figure this out
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SporyTike 2019-07-15 09:50
09:50
I'm sure I did all seasons correctly
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Sal the Dragon 2019-07-15 09:51
Okay, one sec
09:55
Huh, odd. You should be able to use Moosh to fly around Natzu from Blaino's house side, jump down the cliff by Sunken City, and go into ES and WoW. You've got every item necessary to fully clear D2 as well
09:56
Because you can also logically leave by using spring to go back up the cliff towards SC, and use Moosh to traverse Natzu the other way
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SporyTike 2019-07-15 09:57
That's why I think there is an route the tracker doesn't know
10:02
Interesting... I got the possiblity to make winter with the rod and that unlocked me to enter the dungeon...
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Herreteman 2019-07-15 10:05
This dumb area again
10:05
I'll look into it, give me a sec
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Sal the Dragon 2019-07-15 10:05
That's probably because having winter would let you freeze the water and come to ES directly from Horon
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Herreteman 2019-07-15 10:07
Seems like it's a Moosh-only thing so there's probably a typo somewhere for his code to cross Natzu (edited)
10:08
I'll fix it and send a hotfix soon-ish
10:08
For more accurate tracking for now, you can change the animal to Ricky and the are should appear as available @SporyTike
10:09
Dimitri too but it'll be a little inaccurate
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SporyTike 2019-07-15 10:09
It's fine I unlocked the winter rod so it's accurate at the moment
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Herreteman 2019-07-15 10:09
Guess that works ¯\_(ツ)_/¯
10:10
Thanks for the bug report either way
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Espeon 2019-07-15 10:16
eastern suburbs, the perpetual logic nightmare
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SporyTike 2019-07-15 11:41
@Herreteman the black beast on the beach seems to have an issue, too. I need the slingshot, ember & mystery seeds and a damage making item to get the chest (in my case bombs) but for some reason the tracker wants to also have the scent seeds
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Herreteman 2019-07-15 11:42
Bombs do not count as an in-logic weapon as of 4.0
11:42
But I probably forgot to add that as a sequence break
11:42
It also doesn't require ember seeds because of reasons
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Sal the Dragon 2019-07-15 11:43
#mysteryseeds
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SporyTike 2019-07-15 11:45
oh, I didn't know the random effect can lit torches too
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The Incredible Wheel of Cheese 2019-07-17 12:34
12:34
should khold be white without IP big key? i think you need big key or bomb jump (yellow) right?
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fylion 2019-07-17 12:35
iirc this is an intentional decision on emo's part when designing the pack
12:35
as the IPBJ is one of the best-known tricks and 90% or more of keysanity players will know it
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The Incredible Wheel of Cheese 2019-07-17 12:36
ah i see
12:37
i can see that argument. just asking because it seemed inconsistent; thought i was missing something.
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fylion 2019-07-17 12:38
nope you're perceiving reality correctly today
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The Incredible Wheel of Cheese 2019-07-17 12:38
that's rare. thanks for confirming. 😃
12:39
i've noticed a similar thing in pod where helmasaur turns white if you have one small key, which i suppose is enough to reach him if you have arrows too. i'm guessing that's because there's so many ways to spend the keys that it's easier to say "you can probably reach him" than figure out how many keys you need to clear everything.
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EmoSaru 2019-07-17 12:56
There are a few inconsistencies like this in keysanity. It’s honestly a judgement call. If I were doing it today, I’d make helma yellow in this case. Maybe I’ll make the change in the next pack revision 🤷‍♀️
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deserteagle417 2019-07-21 16:34
@Hamsda is there a version mismatch with your repository or did I mess something up? It's still showing the update available message for me
16:34
as of like... a couple days ago
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Hamsda 2019-07-21 16:35
i havent updated in a long while and im fairly certain i wouldve heard complains already
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deserteagle417 2019-07-21 16:35
hmm... interesting that it just came up for me recently then. I'll dig more. Thanks
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deserteagle417 2019-07-21 17:50
Yup, was me. I unzipped your pack to change the item images because it was running super slow when I did it with overrides and forgot about that wdncDERP
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LapplandG11 2019-07-23 17:23
Excuse me?
17:23
I may have a Problem and it may be my lack of Skill tho
17:24
Im having Trouble with the Tracker for Oracle of Seasons Randomizer
17:25
My Problem is that im playing with shuffled Warps and the tracker (apparently) has no option for that. So it shows i could possibly reach a lot more places in Subrosia than i can. But thats only partly the Problem. The Other Problem is that it seems to think i can jump across 4 spaces with liquid,not holes, with my Rocs Cape and without pegasus Seeds.
17:27
No matter how hard i try i cant make the Jump. Maybe im missing some Detail but ill give you a Screenshot of my Progress on the Tracker (mind that i didnt quite fill all the Seasons in)
17:30
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Sal the Dragon 2019-07-23 22:50
Neither of those are bugs. The tracker simply does not have a portal shuffle option yet. As for the other, your tracker is on hard logic. If your seed is hard logic, then you are expected to be able to bomb jump
22:51
@LapplandG11
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LapplandG11 2019-07-24 01:47
Okay. Only today figured out how to properly bomb jump in the oracle series. Never needed it before but still its kinda awkward that the tracker cant keep up with the warp shuffle yet
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Sal the Dragon 2019-07-24 11:27
Emo has said in regards to the application, you have to be able to play outside of what the trackers says you can do, because sometimes packs do have actual bugs and may not be totally accurate because of it.
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EmoSaru 2019-07-24 11:47
That’s not to say that bugs aren’t worth fixing, but I’m not the developer on the vast majority of the packs. It is absolutely true that in my LTTPR pack, I strive to provide a useful accuracy to tracking time balance. I could track every aspect of what is accessible and not in dungeons, but it adds significant overhead for all but the newest players and provides little to no additional value. So I don’t do it. When playing more advanced modes, you’re expected to know what you’re doing.
11:48
That said, I have been actively, albeit slowly, working on first class support for entrance randomizers, which the core application does not currently support.
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Herreteman 2019-07-24 18:21
Since I feel like I'm at fault here
18:22
I'm still unsure on how to handle portal shuffle since it's pretty awkward to do and I have no good ideas for it now. I want to work on it but I'm fairly busy so it'll have to wait @LapplandG11
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EmoSaru 2019-07-24 18:28
Is portal shuffle equivalent to entrance randomization, or does it behave differently? I am actively in progress on entrance tracking, although it's currently slow going because of a bunch of stuff that's keeping me busy, plus the fact that it's a substantial refactor to the core of the logic solver.
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Sal the Dragon 2019-07-24 18:53
Currently the season pack does have a dungeon entrance shuffle function, but perhaps it could be similar?
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Herreteman 2019-07-24 21:07
We don't have a full entrance rando so I can manage without that, the main workload is just figuring out a good way to put them in the layout, how to differentiate each portal (not nearly as easy as dungeon entrances), and adapting everything to the different access rules when a portal is needed
21:07
+ loads of testing
21:08
So I can make it work without entrance tracking support, just need the free time to do so
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LostThePirate 2019-07-24 21:13
For OoTR, Ham has a separate variant for ER, so having two instances of ET open is common for that use.
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LapplandG11 2019-07-25 10:43
@EmoSaru Its more like.. ehm... Take ALTTP for example: You use a Portal to the Dark World on Death Mountain but it puts you where the Portal in the Desert would put you. So it kinda screws with the ability to easily track it as i (As Not related to trackers) cant even think of a Proper way to track that. Perhaps it would be possible to relate certain Subrosian Locations to certain Portals AND Items. Like for Example: The Tracker has a Feature like with the Standard Season in certain Regions where you have the ability kinda "Link" certain Portals with each other. Like for example: Horon Village warp --> 8th Dungeon Warp
10:43
Sorry :X
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fylion 2019-07-25 10:44
That does sound similar to alttpr's entrance shuffle stuff
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LapplandG11 2019-07-25 11:04
Dont know about that. But it would work like that i guess.
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Natalie 2019-07-25 11:58
That sounds like ordinary entrance randomization.
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EmoSaru 2019-07-25 12:51
It's something that's a little bit different than entrance randomization, but the good news is that the way I'm doing entrance randomization support will be amenable to supporting it fully.
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Avory 2019-07-26 13:34
I tried to change the layout in Hamsda's pack for Ocarina of Time randomizer to look at pinned locations and it erased everything.
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EmoSaru 2019-07-26 13:46
Assuming you did this properly by exporting an override and editing that, you can always just re-export the override to start over.
13:46
If you made the mistake of editing the pack directly, you can reinstall the pack from the package manager, or delete the pack from your Documents/EmoTracker directory and reinstall it.
13:46
Beyond that, I always recommend using a JSON validator if you are unsure of your changes.
13:47
Also, using a JSON aware editor, like VS Code, is recommended.
13:47
There are JSON schemas linked in the pinned messages here which can be a useful reference. (edited)
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LostThePirate 2019-08-07 02:17
@Hamsda Kak Potion Shop is now shuffled in Indoor+ ER. Next time you update, if you can add a point on the ER map for that, that'd be lovely <3
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sbq92 2019-08-09 18:33
so i might have found a small bug with the ALttPR tracker (the official one)
18:35
i was playing Normal difficulty, glitchless, and i didn't have Lantern, and the only places left on the map were yellow, so i tackled Turtle Rock, and then the Lantern ended up being in Mimic Cave. The issue, though, was that Mimic Cave was yellow, despite technically being accessible without bugs or glitches. yes, you have to go through TR, which requires Lantern, but you don't have to go through any dark rooms to reach MC, so if you have access to TR (and you have Cane of Somaria) then you have access to MC. (edited)
18:36
it's not a huge deal, but considering Lantern was the last major item i needed and i had checked all other green spots, it threw me off a bit. i had taken the time to check MM before TR, but if Mimic Cave had been green i would have run TR first and saved a little time.
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EmoSaru 2019-08-09 18:57
It’s a minor inconsistency that creates other issues to address. My statement is the same as always - the tracker shows you a picture, but you are responsible for understanding the game and applying context.
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sbq92 2019-08-09 20:33
fair enough, thanks for the response
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Espeon 2019-08-16 14:23
question for the minish cap randomizer: should dr left's house require the gust jar? tracker claims that i can reach it with flippers, power bracelet, and L3 sword, but not gust jar to blow away the dust. is there another way to remove the dust or is this a typo?
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cubesolver 2019-08-16 14:32
if you have bombs, you can remove the dust that way
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LostThePirate 2019-08-16 16:50
Also probably better suited to the Minish Maker server.
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Espeon 2019-08-16 17:39
i mean, it was about the tracker package
17:40
though it could also be easily in the other server
17:41
it made sense in my head ok
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Natalie 2019-08-16 17:50
it's perfectly reasonable to ask about the logic used in a package here
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MuffinJets 2019-08-16 22:25
^^
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Gilgatex 2019-08-19 08:53
@Ninban Using this setup, misery mire access should be yellow instead of red
08:53
08:54
turns green in hard mode
08:54
ran into that when I missed a space jump and continued into lower norfair/misery mire without it
08:54
had to turn on overrides
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Ninban 2019-08-19 08:54
You don't have any medallion to open the dungeon
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Gilgatex 2019-08-19 08:54
the shed should be accessible
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Ninban 2019-08-19 08:55
That's right
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Gilgatex 2019-08-19 08:55
and like I said when I flip to hard mode, shed lights up green
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Ninban 2019-08-19 08:55
Thanks for the report!
08:56
I have a small backlog on the pack that needs to get done, planned to get to it soon
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Gilgatex 2019-08-19 08:56
great, thanks
08:56
and thanks again for taking it over
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TarThoron 2019-08-19 14:18
Grav isn't needed for that setup.
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Nubuo 2019-08-27 18:41
0.
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Kauz 2019-08-28 15:35
@Hamsda Is support coming for the ZOOTR map tracker starting as an adult? I tried the challenge seed and it shows a lot more accessible than I can, presumably because tracking the master sword with closed door assumes the door is now open.
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Hamsda 2019-08-28 15:42
nah currently not supported because there are not that many things child can do that adult cannot i may eventually try to support all the major settings, but not anytime soon ™
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Kauz 2019-08-28 16:53
barbOK
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Roman 2019-08-29 08:50
@Hamsda both kak potion shop entrances are shuffled in "All Indoors" and above now btw
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Hamsda 2019-08-29 08:50
ye i know
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Roman 2019-08-29 09:08
aight just making sure 👍
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Hamsda 2019-08-29 09:11
i have a bunch of stuff on my long term todo list for the pack and a few smaller things that i should probably just push
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LostThePirate 2019-08-29 09:18
I pinged him about exactly that like a month ago, lol. Just have to keep a few extra notes on the side for the time being ;) (edited)
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Espy the Espeon 2019-09-03 15:29
when using the minish cap tracker, is there a way to track the kinstone chests? or are they even included in the randomizer?
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cubesolver 2019-09-03 15:30
chests locked behind fusions are not included in the randomizer
15:31
in the future they plan to have an open mode where the fusions start completed. once that nears completion, i'll be adding an option to turn those checks on
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Espy the Espeon 2019-09-03 15:31
nice, sounds good, so for now the kinstone that appear in the normal checks are just bonus stuffs
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cubesolver 2019-09-03 15:32
yep
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Natalie 2019-09-03 15:37
but but but but kinsanity
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cubesolver 2019-09-03 15:37
oh don't worry, that will also be a thing down the line
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Espy the Espeon 2019-09-03 16:36
hey uh i think my lttp+sm tracker is drunk
16:36
16:38
nevermind, i found out my version was just out of date
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JRJathome 2019-09-03 16:45
Quick question about the minish cap tracker. The item capture popup for blue locations includes all 3 gold kinstones, but is there a way to tell them apart just from the overworld sprite?
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Sal the Dragon 2019-09-03 16:48
@Espy the Espeon settings > layout > map DPI awareness
16:48
change that setting to checked if it isn't, and unchecked if it is, then reset the tracker via the icon on the top bar
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EmoSaru 2019-09-03 16:50
If everything is updated - app and pack - I don’t believe that setting should be necessary any more
16:50
As far as I’m aware that pack has been fixed
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MuffinJets 2019-09-03 16:54
What does that setting even do lol When I read that I think about Dots Per Inch on a mouse, but that can't possibly be what it's related to
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EmoSaru 2019-09-03 16:58
It is dots per inch
16:58
But for display
16:58
Where it also matters
16:59
Old versions of the tracker would trust source image DPI
16:59
But in order to standardize things, it now only uses pixel resolution, with the app defining the dpi
17:00
The setting reverts to the old behavior
17:00
And is only intended as a crutch until all packs with issues have been fixed
17:00
Because some pack devs had done funny math with map coordinates to compensate
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deserteagle417 2019-09-03 17:41
@JRJathome you unfortunately can't from just the overworld sprite, you have to check the Kinston bag. Iirc, it has something to do with how the game loads the kinstone sprite since kinstones could also be something you get from enemy drops or cutting grass.
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Natalie 2019-09-03 17:41
let us pray for the hacks to enable the custom item sprites
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deserteagle417 2019-09-03 17:42
bawkBless
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JRJathome 2019-09-03 17:45
That's what I figured. @cubesolver If I may make a suggestion, could you add a dummy gold kinstone item to be used with the item capture window? Then when the stone is collected, players can mark the correct stone on the tracker.
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deserteagle417 2019-09-03 17:47
^ that's a good idea
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merulaxr 2019-09-04 00:00
That sounds good for now, we're trying to get the proper sprites but it's much more difficult than expected
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Kauz 2019-09-07 08:04
@cubesolver Can't seem to get the wallet spot to show up as accessible on the tracker right now, what all does it require? I know shops aren't finished yet but I'm trying to figure out what the trigger is for it to be accessible.
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cubesolver 2019-09-07 09:27
I forgot to include some quotation marks
09:27
I’m pushing an update now
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Espy the Espeon 2019-09-11 20:13
for the Metroid Prime Map Tracker, if possible, please change the Icebeam item room logic to be yellow unless you have the ice beam. kinda sucky to get soft locked when you dont have the ice beam, the ice beam room is green and its not the ice beam
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Natalie 2019-09-11 20:15
In before there's an option to change the logic for that room just like there's an option for that room to be in logic in the rando options 👀
20:16
The MP1 tracker is packed very full of options to change and tweak, matching up with rando configs
20:16
Double check that there isn't a relevant option first?
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Espy the Espeon 2019-09-11 20:19
i see, i dont recall setting that option on the randomizer, other than the suit defence function i left everything as defautl
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Natalie 2019-09-11 20:21
I don't have the pack installed at the moment and can't install it due to being too lazy to perform the manual update, so I can't check for myself
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Espy the Espeon 2019-09-11 20:21
actually i just checked since i still had it open, i left the "No beams in vanilla beam rooms" option unchecked
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Sal the Dragon 2019-09-11 20:59
^
20:59
Make sure the tracker settings and rando settings match
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Espy the Espeon 2019-09-12 06:58
They do
06:58
Like insaid other than changing armor defence to cumulative i left all as default
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WillardJBradley 2019-09-13 23:27
@Mihalo @Tekky Hey, I'm using your extended map tracker and found some inconsistency, the biggest one being that I think you got the clock town and great bay Great Fairy items swapped
23:27
where i needed zora mask for clock town but not great bay
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HeartwoodMonsters 2019-09-14 07:08
I'm having a problem installing the minish cap rando
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Air 2019-09-14 07:12
I'd like to add to the MM pack: There are some item locations that appear as obtainable in the Mountain Village area when you have fire arrows or the lens of truth with a bottle checked off but not magic power. Also, the pack doesn't seem to fully work for shuffled dungeons at the moment. (edited)
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Ninban 2019-09-14 07:55
@WillardJBradley could it be you needed any transformation mask for the Clock Town fairy? She has two items: one for normal Link, and one for any other form
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Natalie 2019-09-14 07:57
vanilla pickups being great fairy mask and magic meter, respectively
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JRJathome 2019-09-14 08:08
No, he had deku mask already. It was specifically the Zora mask that made the other item appear.
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Ninban 2019-09-14 08:20
Oh. Yeah seems like an issue. I always premark that check with a bunch of other early checks so I never realized
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MuffinJets 2019-09-14 08:22
@HeartwoodMonsters Have you asked for help in the Minish Maker discord?
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Sal the Dragon 2019-09-14 13:02
@HeartwoodMonsters this channel/server would be for tracker issues, not Randi issues
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MuffinJets 2019-09-14 13:06
God damn it Randi
13:06
Had enough issues with you already
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JRJathome 2019-09-14 14:26
Ok, I see why the Great Fairy magic meter item showed after Willard got the Zora mask. The code is requiring all 3 masks for some reason.
"access_rules": [ "dekumask,goronmask,zoramask" ]
I'm not sure why the GBT Fairy showed without the Zora mask though since that's clearly in the access rules. Unless there's supposed to be brackets there like the other spot?
"access_rules": "$GBT_shuffle,zoramask,fairymask,bow,firearrow,icearrow,magic,hookshot,$explosives",
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HeartwoodMonsters 2019-09-15 08:22
@Sal the Dragon It is the part of the tracker. It won't let me install it to get the tracker.
08:22
@MuffinJets Do you have their link?
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MuffinJets 2019-09-15 09:14
It's in #faq
09:19
I'm on mobile so I can't copy the link myself, sorry
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Natalie 2019-09-15 13:00
@HeartwoodMonsters The rando and the tracker are two entirely separate projects. You do not need to install one in order to be able to install the other.
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アンナ (Anna)/she/her/s) 2019-09-15 18:58
so in the Wind waker tracker there is the chest in the grotto on diamond steppe that requires the wind requ. and the tracker says that there is a warp maze
18:59
iirc the warp maze is in nedle rock thou also the gunboat that normaly gives u a triforce pice in on the needle ruck
18:59
and i dont think there is a 8 eye octo oon diamons steppe either
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WillardJBradley 2019-09-16 04:26
speaking of the Wind Waker Rando tracker, how do i customize the broadcast layout when this is all I have to work with? (edited)
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deserteagle417 2019-09-16 05:26
You'll basically have to make it look like your other broadcast layouts where the stuff included is different. Easiest thing to do is go to the layout.json and copy the item list from there, then paste it into this file.
05:26
I just woke up, so hopefully that's coherent
05:27
Basically replace this with what you're expecting to be there
05:30
Or, another thing you can do is copy another one of your broadcasts layouts and paste it over this file, then copy the item grid for WW from the layout.json and paste it over the item grid in that new broadcast layout
05:31
Hopefully I'm making some kind of sense this early
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deserteagle417 2019-09-16 05:41
@WillardJBradley, it was bugging me so I had to do it myself. The attached file does this to the broadcast view. (edited)
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Natalie 2019-09-16 06:51
Bad. Bad bad bad bad bad. That's gotta be bad pack design. 👀
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Lechtansi 2019-09-16 07:48
hey emo, is there going to be any support for basic/advanced logic in the tracker or is that up to the user?
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deserteagle417 2019-09-16 08:46
I mean, I guess if you're not aiming for your broadcast view to be editable, it's the cleanest design. But I guess that's contrary to common usage of the program 🤷
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Darkened5ky 2019-09-16 08:57
Sorry about that. I plan to remove that garbage color soon
08:57
I'm at school rn but I'll look at all of this when I get home
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Darkened5ky 2019-09-16 09:04
And yeah my pack wasn't the greatest design. But it was my first stab at json (or really any coding at all since I finished high school)
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Spleebie 2019-09-16 09:49
@WillardJBradley the intention behind the minimal broadcast layout on that pack (which I helped @Darkened5ky create) was so that any changes made in tracker_layout.json were automatically applied to the broadcast layout also. Here's a broadcast layout that has all of the references replaced, if it helps. Edit: also Sky has pushed an update that replaces the broadcast layout with this in the pack, so future exports are more easily customizable (edited)
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EmoSaru 2019-09-16 09:53
@Lechtansi I’m currently leaving that up to the user, but I expect to refine that over time. Frankly, the differences are largely around required weapons and the lamp/fire rod, which most active players don’t care about anyway.
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Lechtansi 2019-09-16 09:54
Cool. I could see the fire rod change being implemented, but yeah most of the changes aren’t going to be reflected in the tracker
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Darkened5ky 2019-09-16 09:57
@アンナ (Anna)/she/her/s) Diamond Steppe island is definitely the warp maze. No Wind's Requiem is required, just the Hookshot. The Big Octo is also there. Needle Rock's cave is the one where you need fire arrows to light all of the torches. The gunboat gives you a Triforce Chart.
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MuffinJets 2019-09-16 09:57
^^
09:57
Anna, are you sure you didn't turn on entrance shuffle?
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WillardJBradley 2019-09-16 11:24
Hey thanks for help 🙂 (edited)
wjbCheese 1
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アンナ (Anna)/she/her/s) 2019-09-16 12:24
is thisdwon
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Spleebie 2019-09-16 12:26
@アンナ (Anna)/she/her/s) you need to manually reinstall. See latest #announcements
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アンナ (Anna)/she/her/s) 2019-09-16 17:24
ahh ok ty
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Pokedude14 2019-09-17 02:20
Muffin, likely dumb question, but what do each of the setting buttons correspond to?
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MuffinJets 2019-09-17 09:21
If you hover over them for awhile, you can see the tooltip associated with them The first is overworld modifications, the second is cave connector modifications I'm still trying out a bunch of designs for clearer symbols, let me know if you have any ideas
09:21
@Pokedude14
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Professor Renderer 2019-09-17 13:03
Broadcast View doesn't show the crystal requirements for GT/Ganon, for some reason
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EmoSaru 2019-09-17 13:27
Because it doesn’t fit
13:28
Feel free to customize it
13:28
#customization-support
13:28
The keysanity variants show it because there’s room in the layout
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MeSpeedy 2019-09-18 00:17
Hi! First: thanks for this very impressive tracker. Despite a few hiccups, it's working like a charm (and it's beautiful, too). I've been using the ALTTP package and found a few bugs - hope this is the correct channel. 1) "Pin locations on Item Capture" doesn't seem to work. Regardless of what item I pick up (usable, keys etc), the location won't be pinned. It works manually, though. 2) GT: the calculation when you can enter GT only respects normal crystals, but not 5/6 3) Go-Mode: although having almost every item in my last seeds, the Go-Mode indicator never became active - or is that a button you have to click?
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EmoSaru 2019-09-18 00:19
1) “capturing an item” is when you mark it in one of the dotted squares on a visibly checkable location, not picking up an item 2) that’s a bug, I will look into it 3) the go mode indicator is not automatic, by design. (edited)
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MeSpeedy 2019-09-18 00:23
oh, I see. thanks for the quick response!
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EmoSaru 2019-09-18 00:46
The GT crystal count bug above has been resolved in the latest version of the pack, and you'll see the update in the package manager next time you start the tracker. (edited)
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MeSpeedy 2019-09-18 01:33
I've updated the package, but the issue hasn't been resolved for me...
01:33
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Natalie 2019-09-18 01:40
Is the same true if you mark exactly five crystals and two 5/6 crystals?
01:40
Just curious.
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MeSpeedy 2019-09-18 01:42
yes, it's the same. I have to activate 7 normal crystals or reduce the required number
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EmoSaru 2019-09-18 09:36
Do you have any overrides exported for the pack?
09:36
I just verified that it works properly for me on the currently released version.
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MeSpeedy 2019-09-18 09:56
Gosh, you're correct. I was having a look at the json files... cleared the exports and it's working now. sry for the derp magusDoh
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Nezcal Spindrake 2019-09-18 19:34
If I update the WW tracker can I just up the version in the save file and have it work fine?
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MuffinJets 2019-09-18 19:36
Worth a shot
19:36
Most of the time with minor updates, yeah
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Nezcal Spindrake 2019-09-18 19:37
Cool, thank you
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Darkened5ky 2019-09-18 19:40
If the save was before the super major update it should be fine
19:40
er, after
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Nezcal Spindrake 2019-09-18 20:54
Says package version 2.0.0.1
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Darkened5ky 2019-09-18 21:04
Oh yeah it should be fine then
21:04
2.0.0.0 was the major update
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Nezcal Spindrake 2019-09-18 21:17
Sweet, thanks
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Pink Switch 2019-09-20 18:53
i'm working on updating rikku's majora's mask tracker, which do you guys think is the best layout?
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UnspunReality 2019-09-20 19:55
Has there been any update on when OoT ER(hamsda) will be updated? A few entrances are missing and what not and its been a while, figured Id finally ask. (edited)
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MuffinJets 2019-09-20 20:04
Go ahead and ask him
20:04
This is the channel to do so
20:04
Also @Pink Switch this channel is mainly for asking for help on previously existing packs, questions like yours are usually for #customization-support
20:05
The third one is the best of what you've got
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UnspunReality 2019-09-20 20:08
@Hamsda Any update in the future for the OoT ER tracker? The missing doors and whatever I probably dont know about.
20:09
Thanks Muffinjets, wasnt sure if I should ask directly or not.
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Hamsda 2019-09-20 23:27
I've had some updates ready but decided to wait for a bigger one I'm working on. You can grab the dev branch if you want until I update, it has the kak potion shop entrances.
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UnspunReality 2019-09-20 23:31
O. Ok. Ill find it then and use that. Thanks.
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mike56 2019-09-23 15:21
Idk where to put this, but for the official LttP pack, it never seems to mark the fairy spot at the temple as accessable, despite the fact that I believe in the latest version you can get the big bomb as soom as you get to the bomb shop in the dark world?
15:23
I bought the big bomb and marked it on the thing and it still didnt mark it as available.
15:27
wait nvm
15:27
i just didnt mark the ones properly
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JRJathome 2019-09-23 15:42
I believe in the latest version you can get the big bomb as soom as you get to the bomb shop in the dark world?
No, that has never been the case. You have to have both red crystals (crystals 5 & 6) to purchase the big bomb. You need to mark those manually or the tracker won't know you have them.
(edited)
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mike56 2019-09-23 16:05
Yeaah I figured that out pretty quickly.
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AnovaBlackwood 2019-09-23 19:40
Quick question. In the Official ALTTPR packet is there a correct way to track the new Map&Compass, Map&Compass&Smallkey logics? They're not standard but not quite keysanity as the big key is not being shuffled. This also means that there can be 2+ more items in the dungeons. I've just been using the keysanity tracker but wonder if there's a better way.
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EmoSaru 2019-09-23 19:42
No, not yet. I haven’t decided how to handle them yet, and they’re kinda obnoxious to author for without creating a billion variants. Stay tuned for updates, but for now, use the keysanity variants.
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AnovaBlackwood 2019-09-23 19:44
Will do. I was thinking there could be a new button in the Keysanity tracker that could change the logic like the new crystal trackers do. Thanks for your help!
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EmoSaru 2019-09-23 19:48
It’s different from how that works, and I’m looking at a few possible solutions.
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AnovaBlackwood 2019-09-23 19:49
Sounds good! Thanks for such a great tracker1
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Dudude Dude 2019-09-23 19:57
One thing you can do is using the option to save the tracker state to create some presets for these settings for now.
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JRJathome 2019-09-23 20:36
Sounds like the same headache I went through with the dungeon item counters in my OoTR tracker.
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mike56 2019-09-25 05:06
With the Aria of Sorrow randomizer pack, despite the fact that the area with the Mansarde is completely accessable with the malphas soul (the double jump) and flying armor, it is not shown as being accessable with those two souls.
05:07
You can access it with just double jump if the catobelpas is in the right position
05:12
side note it doesnt take into account if an area has a soul pedestal instead of a proper item
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mike56 2019-09-25 07:27
One more thing (sorry for the slight spam) but I'm like 99% sure that isnt the floating gardens where I circled.
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deserteagle417 2019-09-25 10:40
a bit off topic, but I'm really diggin that blue background
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mike56 2019-09-25 11:03
Yeah I like it too
11:04
but yeah, there's 2 spots that are pretty off unless there's something I'm missing
11:04
that one I showed in the SS, and one in the forbidden area part that has "Underground Chamber" as it's location instead.
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mike56 2019-09-25 11:26
I know the person who made it is in the server but I kinda... dont want to ping them cause idk if they still work on this or what
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EmoSaru 2019-09-25 11:26
pinging them is the expected thing to do
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mike56 2019-09-25 11:27
Oh, well in that case @Rocher I found those out of place spots in your AoS tracker
11:28
That one I circled and the one I found in the Forbidden Area, which says "Underground Resivoir" instead
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Rocher 2019-09-25 11:28
oh
11:29
yeah i think i kinda have some misplaced items i'll make sure to check it when i have time. i think next week i can fix it
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mike56 2019-09-25 11:29
Ahhh, alright then
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Rocher 2019-09-25 11:29
thx mike56 🙂
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mike56 2019-09-25 11:29
no problem 🙂
11:30
and again, I think that if you have access to the dance hall and the malphas soul, it should show the top of the dance hall where the mansarde normally is as obtainable, since you can just double jump off the catoblepas' back.
11:30
and get there that way.
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Akari_Enderwolf 2019-09-25 22:44
so, the smlttp map tracker is drunk
22:44
it's saying I can do stuff I can't do as samus
22:44
like get to the screw attack without the space jump
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Natalie 2019-09-25 22:45
sigh
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Akari_Enderwolf 2019-09-25 22:45
the path to screw attack checks for space jump at a chozo statue before you can get to the screw attack area and the speed boost was listed in 2 locations, speed boost location and wave beam
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Natalie 2019-09-25 22:45
alright, hang on
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Akari_Enderwolf 2019-09-25 22:45
also saying I can do Kraid without high jump
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Natalie 2019-09-25 22:45
you are assuming many incorrect things right now
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Akari_Enderwolf 2019-09-25 22:46
it shows green for reaching kraid
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Natalie 2019-09-25 22:46
first: Kraid is completely accessible without HJB; that's a logic question, in logic even in Normal, and a question best asked to the SMZ3 discord
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Akari_Enderwolf 2019-09-25 22:46
I can't reach the ledge for kraid
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Natalie 2019-09-25 22:46
ask them how to do it
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Akari_Enderwolf 2019-09-25 22:47
i shouldn't have to do "tricks" to play a randomizer on normal
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Natalie 2019-09-25 22:47
it's literally not a "trick"
22:47
if you're going to complain about being asked to hold the run button and then perform a walljump... well, maybe it's time to play the vanilla game first?
22:48
regardless
22:48
debating that, of which I assure you you will get nowhere at all in convincing anyone ever that your position is correct, is best done in the SMZ3 discord
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Akari_Enderwolf 2019-09-25 22:48
my jump hits the jagged ceiling before reaching the ledge to wall jump from, otherwise I would have tried that
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Natalie 2019-09-25 22:48
second: Space Jump is only a requirement to access Screw Attack if you cannot enter Lower Norfair via the cross-game portal located in the Screw Attack Room/Misery Mire East Shed.
22:48
Jump from one of the lower stairs instead. It doesn't look like you have much room, but there's plenty.
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Akari_Enderwolf 2019-09-25 22:49
x.x I really wish the zoomed in tracker map showed links to the zelda world
22:50
i didn't remember the misery mire link
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Natalie 2019-09-25 22:50
hm
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Akari_Enderwolf 2019-09-25 22:50
didn't know there was a link down there because I usually go to area maps when i play
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Natalie 2019-09-25 22:52
@Ninban two things for you re: SMZ3 tracker: detail maps for SM side need an update to mark the cross-game portals, and Speed Booster erroneously appears in two locations on the Norfair map still (one is exactly behind Wave Beam)
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Akari_Enderwolf 2019-09-25 22:53
thank you for the help
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Natalie 2019-09-25 22:54
you might ask further "how is this possible" questions in the SMZ3 discord; additionally keep in mind that "Normal" as a difficulty level in SMZ3 is designed with the idea that anything the game teaches you is fair game; running, walljumping, midair morphs are all going to be expected, as is the vertical IBJ (which is shown in an attract mode demo once Mother Brain has been defeated)
22:54
vertical IBJ is truly the most difficult thing the Normal difficulty will ask of you
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Akari_Enderwolf 2019-09-25 22:55
vertical ibj?
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Natalie 2019-09-25 22:55
infinite bomb jump.
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Akari_Enderwolf 2019-09-25 22:55
that i can "sorta" do
22:55
the timing is difficult
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Natalie 2019-09-25 22:55
there will be no pixel-perfect jumps off weird objects, you will not be expected to pass heated rooms without varia or flooded rooms without gravity, et cetera.
22:55
not even the short charge.
22:56
Normal is very lenient.
22:56
the SMZ3 community will help you out with any questions you have about how to do certain things that the tracker says is possible
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Akari_Enderwolf 2019-09-25 22:57
I can at least microwave one of the bosses
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Senen 2019-09-25 22:58
Hey, not sure if this is the right chan for that. I figured it was time I editted the pack I use to make it more in line with what I want/need. I'm not sure where to get started. I was hoping to find the pack files in EmoTracker folder or in AppData and then figure it out as I go, but I don't find those files
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Akari_Enderwolf 2019-09-25 22:58
I still do think that the "Skip" to reach kraid without the HJB shouldn't be required though
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Natalie 2019-09-25 22:59
Editing/creating packs is #customization-support; that said, the files are in Documents\EmoTracker
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Senen 2019-09-25 22:59
Thank you. :)
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Natalie 2019-09-25 22:59
everything is largely JSON
22:59
lua is used sparingly in cases where the logic can benefit from it
23:00
as always, the recommended course of action is to extract the official LttP pack and use it as a learning sandbox of sorts; additionally, pins in #customization-support have JSON schemas which you can load up in VS Code
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Senen 2019-09-25 23:01
Yeah, that was the approach I intended to take. Thanks for the info. :)
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akashra 2019-09-27 00:15
Is there a pack that tracks item locations available WITHOUT certain expectations - eg water walk, or dark room navigation?
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Natalie 2019-09-27 00:16
That is the default function of the official LttP tracker, yes. All locations accessible without the use of glitches are marked as green.
00:17
Sequence breakable locations i.e. those which you cannot access under No Glitches logic are marked as yellow.
00:17
Additionally, dungeon checks which may be completable depending on item layout within the dungeon are marked as yellow.
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akashra 2019-09-27 00:17
k, I'll have to change the colours again I think. Default colours were unusable for me.
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Natalie 2019-09-27 00:21
there may be value in implementing a colorblind support that is not dependent on simply changing the colors
00:21
but instead changing the shape/adding a mark to the different location state icons and location names
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akashra 2019-09-27 00:21
I mean what you've said is different to what I was asking BUT it doesn't help that sequence-breakable/glitchable locations are indistinguishable with the colours I'm using - so I could make them more discernable.
00:22
so yeah, either of those things would at least help to address it in the way I was asking.
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MikeTrethewey | Axiom Verge 2019-09-28 17:50
@MuffinJets Oh man. Wonderful work on your pack!
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MuffinJets 2019-09-28 17:50
Hey, I appreciate it
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davidv2002 2019-09-29 01:16
the tracker for the minish cap randomizer is missing the tingle item, which is included in the item pool. just thought i should let people know
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cubesolver 2019-09-29 06:27
If you download the tracker update, it’s there
06:28
Click on the little cloud in the top right, search for minish cap, then click update @davidv2002
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davidv2002 2019-09-29 07:19
Thanks
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Pink Switch 2019-09-30 12:26
Is there like a limit to how many checks you can put in one location
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JRJathome 2019-09-30 13:30
Not sure, but Hamsda's pack has 18 icons for the Spirit Temple, so I'm guessing no.
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EmoSaru 2019-09-30 14:27
There’s no hard limit, although as you can see there are definitely practical usability limits 🙂
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Darkened5ky 2019-09-30 14:31
Then in my WW pack you have things like this. I really ought to shorten the names on all these
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something right 2019-10-01 20:17
hey im working on a pack, and im running into a bit of a problem. for some reason, my icons dont seem to be centering. i have item_size set to 60, and it is resizing them, but they seem aligned to the left side for some reason
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EmoSaru 2019-10-01 20:50
This sort of thing should be in #customization-support, and you'll want to post examples of the results and how your layout is setup if you want effective help
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Nicholas Steel 2019-10-06 21:56
@Ninban @Gilgatex https://discord.gg/dJF9gC https://discordapp.com/channels/445948207638511616/560873103824257026/576664741695717377 Minor/nitpick: Missing item location indicator on the map graphic it self, the location is correctly tracked/displayed by Emotracker. https://discordapp.com/channels/445948207638511616/448311066259226644/575695301382242304 Minor/nitpick: The red square indicates a room that is missing from the tracker map graphic. https://discordapp.com/channels/445948207638511616/448311066259226644/575696257297678336 Moderate: Red square on the right (Energy Tank, Firefleas) is in the middle of nowhere since the entire room is missing from the tracker map graphic. I've found 2 minor and 1 moderate issues with your package, you'll need to join this discord for the above link's to take you to the relevant messages/pictures (Gilgatex is already a member but not ninban). (edited)
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Natalie 2019-10-06 22:06
I don't think Ninban is keeping up with the package any longer.
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JRJathome 2019-10-06 22:06
You've got it backwards. Ninban took over for Gilgatex.
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Natalie 2019-10-06 22:06
No, I don't have it backwards.
22:07
I don't think he's keeping up with the package any longer. I know Gilgatex already bailed from it.
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MikeTrethewey | Axiom Verge 2019-10-06 22:07
Your first link is referencing Norfair's Cathedral; Norfair Missile 10. Called "Norfair Missile (lava room)" in the tracker pack. It's present in the pack and therefore isn't an error. It's just not in the in-game map, which could be brought up to the Z3M3 team if you wanted it potentially added there.
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Natalie 2019-10-06 22:07
That said, screenshots of the problem are infinitely, infinitely better than links to messages in other Discords.
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Nicholas Steel 2019-10-06 22:08
Huh you're right Mike my bad, but it is also missing from the map tracker's map (edited)
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MikeTrethewey | Axiom Verge 2019-10-06 22:09
That said, if you are raising an issue that there's no dot on the map image itself, that's incredibly nitpicky and doesn't really matter since they're not explicitly used for item tracking in this particular application.
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Nicholas Steel 2019-10-06 22:09
True.
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MikeTrethewey | Axiom Verge 2019-10-06 22:10
Your second link is referencing Green Brinstar Main Shaft/Etecoon Room which doesn't have an item location and is therefore not important.
22:11
To know that you can use that to traverse the area is expected to be prior game knowledge.
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Natalie 2019-10-06 22:11
Ultimately, what you're nitpicking are cosmetic details that do not actually affect the function of the tracker itself.
22:12
You would sooner get results by complaining to the creator of the original resource that was lifted to create these in-package maps. (edited)
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MikeTrethewey | Axiom Verge 2019-10-06 22:12
Your third link is referencing Lower Norfair Fireflea Room; Norfair Energy Tank 3. Called "Energy Tank, Firefleas" in the tracker pack. Now, this one's got an argument since it's just hanging out there in space. I would agree that drawing up some stuff to indicate that there's actually a room there would be useful.
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Nicholas Steel 2019-10-06 22:16
Thank you for the feedback on my report, I've updated it to reflect the things you've mentioned.
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Gilgatex 2019-10-07 07:23
It is no longer being provided on my server, so I have no way to update it even if I wanted to. Sorry.
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Nicholas Steel 2019-10-07 13:19
No problem.
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qwertymodo 2019-10-12 00:01
Just throwing this out there, if anybody wants proper 1:1 overworld maps for Link to the Past without the scroll gaps between areas, I managed to find them here: https://i.imgur.com/FEdsOnE.png https://i.imgur.com/POftHxw.png You can drop them in your overrides folder, and no more annoying lines between areas.
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EmoSaru 2019-10-12 00:25
The next version of the pack will also feature gapless maps, but won’t come out until I finish up the next app version
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Nicholas Steel 2019-10-12 06:31
@qwertymodo We've come up with some replacement images already, here https://discordapp.com/channels/386961931988369418/386966639960260639/625572298430087183 (edited)
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Kauz 2019-10-12 08:25
@deserteagle417 your standard OWG tracker doesn't have kings tomb as an accessible location with just boots, which is considered in logic
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Kauz 2019-10-12 08:32
I believe it was an added to the logic with V31
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deserteagle417 2019-10-12 09:24
Thanks! I'll check it out desert19W
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qwertymodo 2019-10-12 11:46
ah, cool. I don't lurk much around here, so I didn't catch that when they were posted
11:47
independently rediscovering the wheel never hurt anyone, provided they had the time to burn anyway...
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deserteagle417 2019-10-13 13:04
Thanks @Kauz. It should be fixed now!
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mike56 2019-10-13 18:46
@Hamsda I think the new update broke your OoT tracker. Among other things, it doesnt mark certain dungeons as accessable (like Deku Tree) despite having the requirements to enter them, and when the name isnt mark as "bolded" for MQ, it pops up the tracker square for the MQ dungeon. And even when you click it, it changes it to normal, but keeps the skulltulas as MQ
18:48
It doesnt even mark the DEKU FOREST SHOP as accessable
18:49
and it inverts the settings too
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EmoSaru 2019-10-13 19:38
Umm, there weren't any intentional changes to logic in this release
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